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Offline konflict

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Novus 2e Questions
« on: April 01, 2025, 03:41:56 PM »
hello
as a old Rolemaster fan looking for something more modern and simpler but somewhat similar i came across your Novus RPG. i found it deeply interesting and so i purchased the bare and bones corebook of novus second edition. i am still reading it as we speak.
but i can already say that 1 it is very well written
i was just worried about the spells that i found subpar as i did expect magicians in my rpg to cast spells that are truly impressive. have the group to fly over a river, teleportation, resurrect people.
i finally found the arcanis libram , no resurrect nor fly , but it seems we can create spells (i am not an ultra geek rover fond of complexity so we well see if i get there:p

one  question. assuming i want to simplify the character creation process, (i need to create 5 characters from scratch) any tips?

thanks anyway for this great contribution, i ll keep you updated of my games using your great RPG






Offline Rasyr

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Re: Novus 2e Questions
« Reply #1 on: April 02, 2025, 07:17:54 AM »
hello
as a old Rolemaster fan looking for something more modern and simpler but somewhat similar i came across your Novus RPG. i found it deeply interesting and so i purchased the bare and bones corebook of novus second edition. i am still reading it as we speak.
but i can already say that 1 it is very well written

Thank  you and I am glad that you enjoyed it.  Novus 2e was my attempt to go a levelless and preofession-less route in a game.

You should also  check out Fantasy Express as it was based on Against the Darkmaster (which  is very MERP-like), and I incorporated elements from Novus into  it as well. It does have Vocations and levels though so keep that in mind as well.

i was just worried about the spells that i found subpar as i did expect magicians in my rpg to cast spells that are truly impressive. have the group to fly over a river, teleportation, resurrect people.
i finally found the arcanis libram , no resurrect nor fly , but it seems we can create spells (i am not an ultra geek rover fond of complexity so we well see if i get there:p

Part of Novus 2e was also trying to make sure that spells were fuly  balanced as well and that made the starting spells a bit less than I was happy  with, but with their scaling ability, that should help alleviate some  of  deficiencies.

one  question. assuming i want to simplify the character creation process, (i need to create 5 characters from scratch) any tips?

Sorry, not off the top of my head. But don't forget to check out the Downloads section of the website, there are several pre-generated characters  there  that  you might find interesting and perhaps some of them will work for what you are  trying to do.

thanks anyway for this great contribution, i ll keep you updated of my games using your great RPG

Thank you for taking an interest in it.

Offline konflict

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Re: Novus 2e Questions
« Reply #2 on: April 03, 2025, 02:44:16 AM »
Hello

thanks for your feedback. I checked out fantasy express , it looks even better ... (still do like levels and classes you know:p) so i am bit lost here. is it better than novus? would you recommend me to switch? i am more of a campaign Game master .. so once my players characters adopt a system , we ll stick  with it for a while:p

last thing, regarding Novus, i noticed an interesting conversation between you and someone else sharing his players feedback about the game, one aspect interested me : Parrying is OP ...
i remember long time ago in Rolemaster , knowing when to parry was very important as well ...but was not OP. is it the same in novus and Fantasy express ?... you have to parry a lot a the beginning of combat  , and when you notice a weakness  you can go full offense?
as a matter of fact it was a mechanic i found enjoyable as it truly felt warriors were tanks.


Offline Rasyr

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Re: Novus 2e Questions
« Reply #3 on: April 03, 2025, 06:33:23 AM »
Hello

thanks for your feedback. I checked out fantasy express , it looks even better ... (still do like levels and classes you know:p) so i am bit lost here. is it better than novus? would you recommend me to switch? i am more of a campaign Game master .. so once my players characters adopt a system , we ll stick  with it for a while:p

The first game I ever designed was HARP, then came Novus, then Novus 2e, and  then Fantasy Epress. Each game I have developed is better than the one before it as I know  more and do a better job. And since I am essentially a one person shop here, I can only focus on one game at a time, and Fantasy Express  is my current focus and will  be for a while, which  mean I will be producing more products for it as  time progresses.

Yes,  I would recommend going with Fantasy Express. Novus  2e was an attemptt o go  profession-less to make things more flexible, but I still ended up with Training Paths, which were almost professions in an of themselves, and the dsired flexibility wasn't there.

In Fantasy Express,  I started with the Vocations that  Against the Darkmaster  had (about 6 or seven of them) and  then started adding. My playtesters commented on how similar some where we played around with  a few  options (like 4 core Vocations with  Kits  to specialize), but that brought up  issues of what if a Fighter wanted  Mage Kit (and at  the time, the Mage Kits gave access  to the spell lists and how that would  work). Then I stumbled upon  the idea of just splitting Vocations into two, and just letting the player  choose two, any two Vocations to build  their character (which takes the 32 core Vocations and gives 528 possible combinations. Add in the 9 Vocations from EA #3, and the 5 from EA #4, and that gives 1081 possible combinations overall.

You  wanted some quicker Chargen Methods, EA #1 includes Training Packages, you  can use the ones given or even make your own, they  will help  speed things up or  give  more flexibility overall, as there is  even an option in there to break Cultures into Culture and Adolescent packages.

Also, in your first post, you mention resurrection spells and spells to fly a group across a river.

The Envoy/Cleric's School of Divinism has the Miracles spell, which  can resurrect a person if it is cast at Tier 8 (requires  minimum 16 skill ranks in the spell or risk Abnormal Spell  Failure). The Magicians spell Levitation in  the School of Magery can when cast at Tier 5, cause all within a 5' radius to fly at the most minimum speed. (And if you are not sure how many individuals that  is, you can use the  notes on Circles from page 136 to  determine that it means 11 people total, with Asgerdi counting as  2 people, and Gnomes and Dwelfs count  as  half a  person each, and then easily extend that out so that  a Riding Horse counts for at least  3 people,  etc...)

last thing, regarding Novus, i noticed an interesting conversation between you and someone else sharing his players feedback about the game, one aspect interested me : Parrying is OP ...

By "OP" I am presuming that you  mean option.


i remember long time ago in Rolemaster , knowing when to parry was very important as well ...but was not OP. is it the same in novus and Fantasy express ?... you have to parry a lot a the beginning of combat  , and when you notice a weakness  you can go full offense?
as a matter of fact it was a mechanic i found enjoyable as it truly felt warriors were tanks.

While still important in Novus, it is not as important as  it is in Fantasy Express. I am also  working on converting the Combat Moves from Novus 2e and bring them to FX  as well (either in EA #5 or EA #6.



Offline konflict

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Re: Novus 2e Questions
« Reply #4 on: April 03, 2025, 01:56:25 PM »
when i meant Parry is OP , i meant OverPowered:p  lol

but regarding the rest i am convinced , i ll purchase Fantasy Express ...but 300 pages ...wow , you went into a writing frenzy:p

thanks for your insights anyway...

Offline Rasyr

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Re: Novus 2e Questions
« Reply #5 on: April 03, 2025, 02:39:02 PM »
when i meant Parry is OP , i meant OverPowered:p  lol

but regarding the rest i am convinced , i ll purchase Fantasy Express ...but 300 pages ...wow , you went into a writing frenzy:p

thanks for your insights anyway...

I recommend also getting the frist Quickstart module at least. It contains 16 pre-generated characters at first level (all are also available at both first and second  level in the downloads section to the  left), as well as an FX Cheat sheet of everything a player needs to know to play (all of the MartialMoves, etc..)