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Author Topic: Dungeon Crawl Classics RPG  (Read 929 times)

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imported_Rasyr

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Dungeon Crawl Classics RPG
« on: January 25, 2012, 02:47:46 PM »
By Goodman Games

There is a free Beta version of the game available from Goodman Gamers here -- > http://www.goodman-games.com/dccrpg.html

I only took a quick glance, but just on that glance....

It has an interesting take on things.....

While it is based on d20, it uses a lot of other dice, more so than d20 does.

Races and Classes are combined (i.e. Elf is both class AND race). But on the interesting side, Elves, Dwarves, and Halflings each have interesting abilities. For example, Halflings are experts at two weapon combat and always act as if they have a Dex of at least 16 when using 2 weapons...

Combat -- has critical tables. Natural 20 means roll a crit, use table based on class, add in Luck (one of the 6 stats)....

Spells -- just wow! Some very odd, complicated, and interesting things in there.

Mercurial Magic -- when you learn a spell, roll on this table, and this changes how you cast it -- each spell is rolled separately - if you make a good roll, casting the spell might give you a +4 on your next 4 spell check, or you might be able to cast the spell without any verbal, somatic, or material components, or the spell might end up being harder to cast than your other spells...
 Personally, I think that THIS is very cool....


Manifestation -- each spell has its own little table for how it manifests (I am presuming from my skimming, that Manifestation is either selected or rolled the first time the spell is cast and then remains the same ever after.

Spellburn -- another Wow! here... basically the caster gives of himself to ensure success in casting. giving over pieces of his soul to demons, sacrificing stats, cutting flesh off his body, and so forth..

Spell Failure and Corruption -- not only can you fail in casting spells, but if you roll a natural 1, you also have to deal with corruption (bits withering or changing, etc..)

Casting Tables -- each and every spell (and supposedly there are only 716 spells, period!!!) has its own little casting table, with low rolls meaning failure and high rolls meaning better effects overall. If you think of those tables that each and every skill in RMSS had, this is something akin to that, but for spells....