Home
Forum
Help
Search
Calendar
Login
Register
Firehawk Games
Firehawk Games
»
Forum
»
Firehawk Games RPG Products
»
Novus RPG
»
Possible Change
Main Menu
Home
Forum
View Unread
Downloads
Favorite LInks
About Us
Buy FHG Products (DTRPG)
RandomWorlds Chat (Discord)
Anwyn
Anwyn Overview
Fantasy Express
Fantasy Express Overview
Request to join the FX Open Beta Playtester Group
Novus 2nd Edition
Novus 2e
Novus 2e Overview
Novus 2e Errata/FAQ
Libram Secundus
Issue #01
Issue #02
Issue #03
Issue #04
Novus 1st Edition
Novus Overview
Novus TOC/Rules
Novus Errata/FAQ
Libram Novus
Calendar
November 2024
Mo
Tu
We
Th
Fr
Sa
Su
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
Search
Advanced search
« previous
next »
Print
Pages: [
1
]
Author
Topic: Possible Change (Read 1258 times)
0 Members and 1 Guest are viewing this topic.
imported_Rasyr
Guest
Possible Change
«
on:
March 15, 2011, 11:00:38 PM »
okay, I am considering changing the Stats in the stat array to (18, 16, 15, 14, 13, 12, 10, 9).
Comments? Questions?
Logged
Darkmage
Newbie
Posts: 0
Karma: +0/-0
Possible Change
«
Reply #1 on:
March 15, 2011, 11:04:29 PM »
I don't think I would shift too much power to the players. It would add maybe a plus one to one or two stats overall after the whole build is complete. I would be for it. Of course I am usually a player and not a gm, although I occasionally do that too.
Logged
imported_Rasyr
Guest
Possible Change
«
Reply #2 on:
March 15, 2011, 11:13:35 PM »
The change is basically a +1 to each of the numbers in the stat array, except for the low end, where the bottom 2 increased by 2 points.
Logged
samwise7
Newbie
Posts: 5
Karma: +0/-0
Possible Change
«
Reply #3 on:
March 15, 2011, 11:22:34 PM »
Why the increase? Was there some comments on the other Stat Array? I'm just curious.
Logged
imported_Rasyr
Guest
Possible Change
«
Reply #4 on:
March 16, 2011, 01:42:33 AM »
I just got to thinking about the numbers and thinking about how they turn out in the long run. And how the 7 and 8 from the previous set were below average...
Logged
samwise7
Newbie
Posts: 5
Karma: +0/-0
Possible Change
«
Reply #5 on:
March 16, 2011, 03:04:51 AM »
Personally, I think it's good to have one or two stats that are on the low end. I like characters with weaknesses. I might be in the minority with that opinion though. hehe.
Logged
Fidoric
Sr. Member
Posts: 446
Karma: +0/-0
Possible Change
«
Reply #6 on:
March 16, 2011, 06:59:34 PM »
You could propose 2 stats arrays : a average one with no weakness but no very high value say between 10 and 16 and another with both high and low results like the current one. The "extreme" one should allow to reach the +3 stat bonus at character creation while the moderate one would make it harder (possible with a talent and race bonus ?).
Logged
imported_Rasyr
Guest
Possible Change
«
Reply #7 on:
March 16, 2011, 08:31:07 PM »
So how about (17, 16, 15, 14, 13, 12, 10, 9)?
Logged
Fidoric
Sr. Member
Posts: 446
Karma: +0/-0
Possible Change
«
Reply #8 on:
March 16, 2011, 09:13:00 PM »
Seems good to me. With a minimum effort, you can cancel the -1 and reach the +3. I like this one.
Logged
Darkmage
Newbie
Posts: 0
Karma: +0/-0
Possible Change
«
Reply #9 on:
March 17, 2011, 12:00:02 AM »
I agree this is a good stat array.
Matt
Logged
Right Wing Wacko
Newbie
Posts: 0
Karma: +0/-0
Possible Change
«
Reply #10 on:
March 17, 2011, 12:31:35 AM »
Agreed.
Logged
imported_Witchking20k
Guest
Possible Change
«
Reply #11 on:
March 22, 2011, 12:04:22 PM »
Agreed here too.
Logged
brianbloom
Newbie
Posts: 0
Karma: +0/-0
Possible Change
«
Reply #12 on:
April 05, 2011, 06:29:06 PM »
The new range at least gets the numbers closer to the averages of the rolling system. I have been doing some calculations and analysis about stat generation (which I won't get into in this message/thread) but will just observe the following:
rolling 2d10, dropping low, adding 5 to 6 stats and 10 to 2 gives average stat of 13.4
original prerolled stat array had average stat of 12
proposed prerolled stat array has average stat of 13.2
So the new version of array at least closes the disparity compared to rolling (which still gives the best overall numbers)
Logged
Print
Pages: [
1
]
« previous
next »
Firehawk Games
»
Forum
»
Firehawk Games RPG Products
»
Novus RPG
»
Possible Change