Jmorvi (Jeh - MORE - vee)The element of the Jmorvi is metal. Their magic runs in a slower vein and includes the construction and manipulation of metallic locks, tools, weapons, etc. Jmorvi favor metallic objects as foci.
Hue: Yellow
Element: Metal
Essence: Metals/Minerals/Artifice
Stats: Willpower and Strength
Specialties: Weapon Creation, Prospecting/Mining, Lockboxes
Potentially Favored Skills: Crafts(Metalcrafts), Gimmickry, Crafts (Locksmith), Lore(Minerology), Craft(Weaponsmith)
Harn Magic Spell List- Sight of Eneldir (I) - detects nearest good source of specified metal within range (note: sometimes used to determine size of nearby moneypurse), ignores sources upon caster
- Ward of Sirik (I) - protects a Wholly Metallic object from damage. lasts until triggered or duration expires.
- Aspect of Tarus (II) - temporarily transforms surface of one metal into another metal of a lesser density (a thin veneer).
- Tempering of Pytama (II) - used to grants a Wholly Metal weapon an enchanted bonus. Best used during the forging of the weapon. (bonus to accuracy)
- Sirik's Cant (III) - heats a wholly metal weapon making it harder to hold and use
- Anvil of Pytama (III) - used to grants a Wholly Metal weapon an enchanted bonus. Best used during the forging of the weapon. (bonus to Base Damage)
- Fist of Kuhan (IV) - fist does damage as a mace - Jmorvi often use a type of martial arts that makes use of this spell - and they often wear leather gloves to disguise the enchantment
- Forge of Obras (IV) - change source metal into less dense target metal (within 2 points of density). Must work metal on forge during casting
- Tharasin's Ward (V) - enchant Wholly Metal armor with bonus to either AR or DEF. To be cast when forging usually
- Barl's Cloak (VI) - enchants caster's skin to be as tough as Plate - skin hardens as struck, skin takes on blue-black hue for duration (does not protect eyes, inside of mouth, etc.), cannot be used offensively
Note: Wholly metallic = at least 90% metal
Mostly metallic = at least 50% metal
Partly metallic = at least 20% metal
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