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imported_Rasyr

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Starting Equipment
« on: October 09, 2011, 09:52:59 PM »
How is this for starting equipment for Novus


Starting Equipment



  • Standard Pack
    • 50' Superior Rope with iron clip ends
    • Multi-Tool
    • 2 canvas sacks
    • 3 weeks of iron rations
    • 1 small steel mirror
    • 1 tallow candle (made from soft wax)
    • 1 waterskin full of water
    • 1 flask of oil
    • 1 small lantern
[/li]
 [li]Tools of the Trade - as determined by the Character's Class
  • Fighter/Rogue - 2 weapons of choice (including scabbards and/or ammunition), Normal Shield and Reinforced Leather Armor, Helm, Bracers, and Greaves
  • Archer/Thief - 2 weapons of choice (including scabbards and/or ammunition) and Soft Leather Armor, Helm, Bracers, and Greaves; Thief gets set of Lockpicks
  • Martial Artist - 2 weapons of choice  (including scabbards and/or ammunition) and Bracers of choice
  • Minstrel - 2 weapons of choice (including scabbards and/or ammunition), 1 musical instrument and Soft Leather Armor, Helm, Bracers, and Greaves
  • Mage - 2 weapons of choice (including scabbards and/or ammunition), a spellbook (for recording notes and research about spells) and any casting focus (wand, component bag, crystal, etc) required by their School of Magic
[/list][/li]
  [li]1 mount (no larger than a Medium Horse)[/li]
  [li]1 Saddle and 1 set of saddlebags[/li]
 [li]2 weeks of Trail Rations[/li]
 [li]4 waterskins filled with water[/li]
   [li]Equipment Belt[/li]
   [li]1 Bedroll[/li]
    [li]1 tarp[/li]
   [li]2 sets of clothing[/li]
   [li]1 cloak[/li]
  [li]1 set of soft leather boots[/li]
  [li]4 days of rations for the mount (includes feedbags or bowls)[/li]
 [li]1 complete set of mapping tools[/li]
  [li]2 belt pouches[/li]
   [li]1 dagger[/li]
 [li]1 set of Flint & Steel[/li]
   [li]Starting Money: 10 + 1d10 sp[/li]
[/list]
[/list]

imported_Rasyr

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Starting Equipment
« Reply #1 on: October 10, 2011, 02:14:13 PM »
Opinions are most definitely wanted here.... 

Offline Fidoric

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Starting Equipment
« Reply #2 on: October 15, 2011, 06:17:13 PM »
I think you should propose these as "adventurer's kit" to be used by lazy players...
The standard pack is a must for any landfarer along with flint & steel, bedroll and tarp. But it would be surprising if a urban thief had need of any of those. Maybe you could turn it into "professional kits" or give any player standard pack + tools of the trade and let it go at that ?
IMO, just grant players tools of the trade as they reflect their life-saving belongings (weapons, armor, belongings...) and then offer kits (traveller, military kit...).

imported_Rasyr

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Starting Equipment
« Reply #3 on: October 16, 2011, 12:04:10 AM »
I will most likely do the starting equipment and have it be tools of the trade and standard pack and a mount (and the equipment for that).

I want starting characters to be properly equiped, but not overly so, but I also don't want them to forget the important things either.

The "Starting Equipment" is based around the idea that that characters will be going adventuring. Characters starting an in town adventure, or other type of adventure may have different equipement lists to start off with.

Offline Fidoric

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Starting Equipment
« Reply #4 on: October 16, 2011, 09:20:49 AM »
I have been thinking about it this morning. You could create two kinds of kits: professionals (tools of the trade) and environmental (desert, artic, mountain...). Each character get one of each and is now equipped to do his job in his current environment.

imported_Rasyr

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Starting Equipment
« Reply #5 on: October 16, 2011, 01:19:41 PM »
Sounds neat and intersting and pretty good.

However, the amount of space it would take up in the core rules is a bit much. So, we will have to stick to keeping the possibilities small at the moment.


imported_Rasyr

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Starting Equipment
« Reply #6 on: November 19, 2011, 03:33:51 PM »
What would be the bare minimum starting equipment for a character? I am trying to pare things down a little bit..

How does this look...


Starting Equipment



  • Standard Pack - regular backpack
    • 50' Superior Rope
    • 1 canvas sack
    • 2 weeks of iron rations
    • 1 small steel mirror
    • 1 waterskin full of water
    • 1 flask of oil
    • 1 small lantern
    •                
    • 1 set of Flint & Steel
    • 1 Bedroll
[/li]
   [li]Tools of the Trade - as determined by the Character's Class
  • Fighter/Rogue - 2 weapons of choice (including scabbards and/or ammunition), Normal Shield and Reinforced Leather Armor, Helm, Bracers, and Greaves
  • Archer/Thief - 2 weapons of choice (including scabbards and/or ammunition) and Soft Leather Armor, Helm, Bracers, and Greaves; Thief gets set of Lockpicks
  • Martial Artist - 2 weapons of choice  (including scabbards and/or ammunition) and Bracers of choice
  • Minstrel - 2 weapons of choice (including scabbards and/or ammunition), 1 musical instrument and Soft Leather Armor, Helm, Bracers, and Greaves
  • Mage (Classic/Dual) - 2 weapons of choice (including scabbards and/or ammunition), a spellbook (for recording notes and research about spells) and any casting focus (wand, component bag, crystal, etc) required by their School of Magic
[/list][/li]
   [li]At Belt Items
  • Equipment Belt
  • 2 belt pouches
  • 1 dagger
[/list][/li]
 [li]Clothing
  • 2 sets of clothing (including set worn)
  • 1 cloak
  • 1 set of soft leather boots (worn)
[/list][/li]
  [li]Starting Money
  • Starting Money: 10 + 1d10 sp
[/list][/li]
    [li]GM's Choice (optional)
  • 1 Mount (no larger than a light horse)
  • 1 Saddle & Tack
  • 1 Set Saddle Bags
[/list][/li]
[/list][/list]

Offline Fidoric

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Starting Equipment
« Reply #7 on: November 19, 2011, 06:49:18 PM »
I think your proposition are fitting for a basic kit. Starting PC just have to add whatever special requirements they may have (for cold weather, seafaring...).
One question to be sure: the PCs get their 1d10+10 SP in addition of their kit. That is, they have the full starting kit + 1d10+10 sp.

imported_Rasyr

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Starting Equipment
« Reply #8 on: November 20, 2011, 02:25:40 AM »
Yes, that would be the kit  plus the starting money (to pay for any additional items they would like to get)