Which would you prefer to the Feint be - a talent or a combat move.
As a talent, it will likely cost 3 points for everybody
The basic mechanics of it would require that the character make a Trickery roll (TN = foe's Int or Wis stat, whichever is higher). For every 2 points over TN, gain a +1 to AB. Foe's can make a Saving Roll (same stat as used for the TN) to cut that bonus in half. Requires 5 AP to perform.
As a Combat Move, it will likely cost (U 4/I 3/ II 2)
For the CM, I would/could make it require a roll using the character's skill bonus for the weapon being used. TN would again be foe's Int or Wis, whichever is higher, and the character would get a +1 to AB for every 5 points over the TN (foe would get a Saving Roll to cut that bonus in half). Requires 5 AP to perform.
How does this sound? Which do you prefer? Or would you rather see both in there?