Monk (26 points)
The Monk is a Semi Adept who specializes in spells that enhance his speed, strength and natural capabilities.
Favored Skills: Acrobatics, Athletics, Combat Skill (Sanju), Combat Skill (Basic Martial Arts), Perception, Magecraft(Base), Spellcasting, Stealth, and 1 additional skill of the player's choice.
Prime Stats: Willpower (Magic Stat) and Speed
Special Abilities: (10) - Advanced Martial Arts Training
(10) - Semi Adept (10)
(3) - Favored Skill (Basic Martial Arts)
(3) - Favored Skill (Sanju)
Note: Fidoric had suggested giving him the Talent, Attack Enhancement, but in thinking about it, the Favored Skills make a bit more sense. The Monk doesn't have the Combat Training of the Martial Artist, but that is okay because he does have the advanced martial arts training and the training in casting spell. The Monk's spells will revolve around spells that enhance his own capabilities.
I don't know exactly what Spells I will create for him just yet, but I know that he should have 10.
Potential Spell List
[li]Inner Focus - direct chi internally to give bonus to 1 deliberate action (i.e. roll) -- note: deliberate action means that it cannot be used on automatic rolls, such as Saves, unless it is known ahead of time that the Save is coming, like about to walk into cloud of poison gas [/li]
[li]Clear Path - allows the Monk to determine the best choice from a given number of options[/li]
[li]Clear Sight - allows the Monk to operate normally, regardless of the visual conditions (smoke, darkness, etc.)[/li]
[li]Self-Healing -- allows the Monk to heal himself[/li]
[li]Shielding Palm -- a defensive spell for monks[/li]
[li]Empty Fist -- allows the Monk to make "Hand Strike" attacks at a distance[/li]
[li]Iron Skin -- hardens the caster's skin (adds to AR)[/li]
[li]Chi Strike -- transforms the caster's unarmed attacks, so that they are treated as magical (allows him to strike monsters that unarmed attacks normally won't hurt)[/li]
[li]Ghost Walk -- allows the Monk to walk through solid objects[/li]
[li]Ghost Step -- allows the Monk to walk without leaving any trace of his passage -- i.e. traceless and silent passing...[/li]
[/list]
Addendum: The more I think about it, the more that I think that all of his spells should be unique to him if possible. Perhaps variants of existing spells if they fit, but not identical to those in the given Schools if possible.[/list]