Note: I am slowly working on Libram Novus #4 while waiting on feedback and corrections that need to be made to the core rules. Therefore, I decided to post a little bit about the new classes I am working on for LN4, to get some feedback and/or suggestions as the case may be....
Warrior Mages combine skill at arms with skill at magic, specifically magic that aids and enhances their capabilities in combat. They are formidable warriors, able to bring a bit of magic to their
Warrior Mages are Semi-Adepts of the School of Wizardry. They use the "Mn" costs for Universal Spells and spells from the Warrior Mage Spell List. They use the "N" cost for other spells from the School of Wizardry. (Note: learning spells from the School of Wizardry, that are not part of the Warrior Mage Spell List, requires learning a second Spellcasting skill, but no Talent is required for this)
Like other practitioners of Wizardry, Warrior Mages cast spells using words of power and a focus item. For the Warrior Mage, this focus item is usually his chosen, primary weapon, and he must be holding it in his hand when casting a spell. A Warrior Mage could also have a wand as a secondary focus item (at a cost of 3 CP), in addition to his primary weapon, that is used when having a weapon out would be impolite. If he is not holding his focus weapon (or wand) when casting a spell, he does so with a -4 modifier.
Warrior Mage Spell List
01) Warrior's Shield -- magical shield spell? or should this be a dancing shield spell?
02) Warrior's Skin -- encases in glowing energy (similar to armor)
03) Parry Ranged -- may use block/Parry moves against ranged attacks
04) Warrior's Door -- teleport - similar to Long Step
05) Storm Shock -- adds electrical energy to an attack (option for shooting as bolt)
06) Fiery Ways -- engulfs weapon in flames and does fire damage to attack (option for shooting as bolt)
07) Arctic Attack -- adds cold damage to the attack (option for shooting as bolt)
08) Combat Awareness -- for duration, caster knows general positions/actions of all within range
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Possibility -- Now one thing that I have been considering was creating several different versions of the Warrior Mage, with each one specializing in a different element. For example:
Firebrand - specialized in Fire spells
Ice Warden - specialized in ice and cold spells
Storm Guard - specializes in lightning and wind spell
Stone Sentry - specializes in stone and earth spells.
If I went this route, I would need about 5 or 6 generic spells fore the core warrior mage and then 4 or 5 spells for each elemental focus.
So, what are your initial thoughts? Do you like the spells for the Warrior mage spell list? Any suggestions on alternative spells? Should I create teh specialized versions now, or wait for later? Any and all suggestions are welcome..