This morning, while working on the Training Path article for Libram Novus #5, and as I was leafing through some older products that I own (taking a break, trying to spark some ideas...), I sparked an idea (just not the one I was looking for....)
In short, for a standard Novus character, the player gets to select one or more skills as being Favored, and gets to select how to spend his character points on skills and talents and so forth....
Well, what if we created something of a Sub-Class or Profession Package. Each package would be specific to a single Class, and gaining the package would be a one time thing (much like the Backgrounds).
The trick here would be to figure out a way to balance the loss of choice (likely by 5 or 10 extra CP). The player would then do his stats, select race, select background and either select a Profession (which also selects his Class), or select a normal Class. Now, the Professions could/would include multiple levels of development, not be limited to only first level. Thus, if a player has to create a new character, he could do so quickly and easily, at least to a certain point
For example - presuming that Professions are built using an extra 10 CP for a first level Profession -- note: players do NOT get extra CP when they do normal development after play begins):
Kameha Brethren(Level 1 - 40 CP total)This Profession is a sub-class of Martial Artist. The Brethren are taught a secret method of focusing their Chi and releasing it as a bolt of pure chi energy that can be used as an attack.
- Innate Ranged Attack (Chi Bolt): PP = Will Stat, Base Damage 6, RI 50', requires only 1 hand -- may purchase "Extra Spell Points" talent to gain additional Power Points for this; May increase Base Damage by 1 for 4 CP, this may be purchased only 1x per level
- Hammerhand: +3 damage to unarmed attacks, +3 to Save TN for stunning Combat Moves
- Chi Bolt (Dex).......................3 Ranks
- Acrobatics.............................1 Rank
- Athletics.................................1 Rank
- Sanju...................................3 Ranks
- Basic Martial Arts.................3 Ranks
- Perception...........................2 Ranks
- Stealth.................................2 Ranks
- Navigation............................2 Ranks
- Survival.................................2 Ranks
- First Aid.................................1 Rank
And for this profession, all of the skills listed in the Profession would be Favored skills, the player has no choice and no options regarding that (but he also got 10 extra CP in the exchange as well).
So, basically, I would do my stats, choose race, choose background, choose Profession, record equipment, tally totals, play
no Character Points to worry about, at least not for this...
However, if I had to make a 3rd level character, I could take the above to make a 1st level character and then do 2 levels of development accordingly...
Thoughts? Comments?[/list]