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Author Topic: DEF-no comprende :)  (Read 1000 times)

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Offline Mruf

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DEF-no comprende :)
« on: April 18, 2013, 02:23:01 PM »
I don't understand correctly how to defend. I saw there are only two independent defense manoeuvres: parry and dodge (for shield does exist as a number (added to DEF)). Parry costs BMA, dodge 3 AP (or 2?, I saw both quotients in text). We've got only 5 points in a single round. What happens if I spend all of my AP for attack (2H sword - 5AP)? Can I defend in another way? Perhaps foe hits me when he simply reaches my DEF? Could you explain it?

thx in advance

Offline Fidoric

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DEF-no comprende :)
« Reply #1 on: April 18, 2013, 08:49:04 PM »
In the combat section, under the special situations on page 43, you will find an option called fighting defensively. Basically, you decrease your AB to boost your DEF on a 2 for 1 basis. That is if you decrease your AB by 4, you get +2 to your DEF for the round. This is stackable with most combat moves but not with dodge.
Keep in mind that some combat moves include DEF bonuses too.
Parry has a variable AP cost. It may be executed instead of your normal attack for the round and cost 3,4 or 5 APs depending on the size of the weapon you are wielding. By the way, when attempting to parry, you gain +2 AB and +2 DEF.
I hope that helps.

imported_Rasyr

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DEF-no comprende :)
« Reply #2 on: April 18, 2013, 09:15:02 PM »
I will try.....  Don't forget, that you can always Cancel your declared action (so long as you have not performed it) and do a Dodge, block, or parry in its place...

Offline Mruf

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DEF-no comprende :)
« Reply #3 on: April 19, 2013, 08:13:46 AM »
First off - thanx 4 two vast explanations

Now, to be VERY clear, all Combat Moves are considered to be attacks!



Tadaaaaam! It's the brightest sentence

So, if you declare a Parry for the round, then THAT is your attack for the round



So, even if you declare parry or dodge for this round, you'll get a chance to strike with, f.i., 2H sword? Did I caught it well? On the other hand - imagine such a situation - you have struck in this round for 5AP (again 2H sword) and lack of AP. ZERO AP till the end of this turn. Can you attack (parry it's Combat Move)? I grasp it in this way.


Every character has a DEF (Defense) score



Yap, this is static, passive value, has one Ap's or not.


Offline Mruf

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DEF-no comprende :)
« Reply #4 on: April 19, 2013, 08:41:39 AM »
Can you attack (parry it's Combat Move)? I grasp it in this way.



PARRY, Can you PARRY? (I couldn't improve it through "modify")

imported_Rasyr

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DEF-no comprende :)
« Reply #5 on: April 19, 2013, 12:24:17 PM »

So, if you declare a Parry for the round, then THAT is your attack for the round

So, even if you declare parry or dodge for this round, you'll get a chance to strike with, f.i., 2H sword? Did I caught it well? On the other hand - imagine such a situation - you have struck in this round for 5AP (again 2H sword) and lack of AP. ZERO AP till the end of this turn. Can you attack (parry it's Combat Move)? I grasp it in this way.




No, if you declare a Dodge or Block/Parry as your action for the round, you do not get to make an additional "strike", that is your "attack" for the round. And if you have already resolved an attack, you cannot go back and Dodge or Parry afterwards.

Please note our earlier comments about Fighting Defensively (which reduces your Attack Bonus and ups your DEF), Fighting Defensively lasts for the ENTIRE round, so if you move 4 points out of AB to get a +2 DEF, that lasts for the whole round, not just during your strike.

Once you have performed your Declared Actions, you cannot go back and declare/perform more actions if you have no Action Points available. (i.e. you cannot make a Basic Strike using a 2-hand sword and then later in the round decide you want to perform a parry, as you have no AP to use in declaring that new action).

The only, sort of, exception to this is if you declare your attack, but before you actually get to perform the attack, you specifically "Cancel your Action" (page 43), which means you are not going to complete that declared strike. In cancelling that action, you have a limited list of alternative actions that you are allowed to perform, and that limited list includes Dodging and Parrying.