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Author Topic: Spellcasting with style  (Read 727 times)

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Offline Fidoric

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Spellcasting with style
« on: November 12, 2013, 09:15:16 PM »
Yesterday I was rereading the combat styles chapter from LN8 when an idea sprang to life. Would it be possible to make casting styles similar to the combat styles?
I do not have much time to explore that idea at the moment but maybe somebody has already thought about something like that?
For example, you could learn spell bases instead spells (though that should not be mandatory), use a magecraft skill plus a spellcasting sphere per base or school.
Then you can learn specific casting moves to modify the casting parameters exactly like you do with combat moves:
-quick casting: less APs to cast,
-slow casting: less SP but greater casting time
-lifeblood casting: ability to convert HP into SP to power up your spells,
-silent/stealth casting: trading a casting penalty for less noticeable casting,
-power casting: to make your spell harder to resist in exchange of a increased SP cost,
-defensive casting: allowing you to use part of your spellcasting to protect yourself from an incoming spell in exchange for some additional SP...

I think I will give this a deeper thought has the concept seems very cool. It may be enough to sum up the spellcasting parameters like range, scope and so on and then create moves to alter them.

Then you create casting styles maybe with access to a specific school or base, why not a talent and then some moves with a discount and here is a casting style ! Each casting move would only be usable with the school or base of the style.

I may be a bit enthusiastic but it doesn't seem so hard to do. The hardest part should be to create a set of guidelines to determine the cost of the different moves according to the modifiers they give...

I would really like some feedback on this.

imported_Rasyr

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Spellcasting with style
« Reply #1 on: November 13, 2013, 03:44:44 PM »
Sounds like an interesting idea.....

However, one thing to realize is that there is something similar to this already built in - at least partially....

The Spell Bases are your core elements, they are what are used to cast spells.

Each School of Magic is akin to a specific spell casting style as they provide the following bits:



    [li]Access to a specific source of Mana[/li]
    [li]Spells are cast in a similar style (each caster has their own unique flourishes, but the basic style is the same)[/li]
    [li]The Spell Bases are used to create a spells within a specific thematic range[/li]
    [li]Most of the spells already contain casting options that allow for customization, including customization that sometimes matches the sorts of things that you listed[/li]
    [/list]

    Now, to expand the current system, I could easily see the inclusion of some new Talents that would allow for tweaking "styles of casting", such as a talent that allows for increasing casting time to increase some element of the spell, or a talent that allows for speed casting at a penalty, with a second talent that reduces that penalty. Perhaps coupled with an option that bases casting time on the number of SP involved in the spell (i.e. more powerful spells take longer to cast -- for example, a spell that costs 2 SP takes 4 AP to cast, while one that costs 8 SP takes 10 AP to cast)

    Sidenote: I like that option... casting time based upon SP something simple like 2 + SP = AP required to cast; then perhaps another option that makes it 5+SP, but lets the total be reduced stat bonus.... ooohhhh... the ideas...