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Author Topic: Two Ideas: Random Armor Protection & Armor Without Armor Protection  (Read 1091 times)

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Offline samwise7

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Hey Tim, if you are looking for ideas for future Libran Novus PDFs how about these two?

1) Instead of a static number that armor reduces damage by how about a random amount in the form of dice?  If you want to stay with D10s you could do something like:
1D10
1D10 -5 (1 min)
2D10
1D10+5
etc.

2) Going another way altogether how about getting rid of the armor protection altogether and just adding an amount to Def? 

Thoughts?

If you are going to put them in a PDF, maybe don't elaborate on them too much here. 

imported_Rasyr

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Two Ideas: Random Armor Protection & Armor Without Armor Protection
« Reply #1 on: November 14, 2013, 11:24:20 PM »
interesting ideas both.....

anybody with ideas for options should post them here as well.. kinda like repository of ideas to be developed into official options...

Offline samwise7

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Two Ideas: Random Armor Protection & Armor Without Armor Protection
« Reply #2 on: December 03, 2013, 11:36:32 PM »
Another idea: Ignoring the Imploding 1s dice rule and just focuse on the normal total of the dice and the exploding 10s.  In this system only Snake Eyes (double 1s) would be a botch where something really terrible happens. 

imported_Rasyr

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Two Ideas: Random Armor Protection & Armor Without Armor Protection
« Reply #3 on: December 09, 2013, 04:11:41 PM »
I like that one -- simplifies things a little bit and put control of the botch back into the hands of the GM to control... And with that option, anything less than TN (excluding snake-eyes) is simply a failure to accomplish the task.