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Author Topic: Potential Errata - Combat Boons  (Read 691 times)

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imported_Rasyr

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Potential Errata - Combat Boons
« on: December 29, 2013, 04:11:38 PM »
Okay, it was recently brought to my attention that some of the Combat Boons may be a little more powerful than originally intended.

Specifically the 1 Point Boons, Daze Foe and Knock Prone.

I am considering 2 bits of potential errata for them.

1) Increase their cost to 2 Boon Points each.

2) Give the foe a Save for each one (Con for Daze Foe, Spd for Knock Prone). The TN would be 12 + #of ranks in skill used to make the attack.

Feedback? Suggestions?

Offline Trentin Bergeron

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Potential Errata - Combat Boons
« Reply #1 on: December 29, 2013, 09:46:44 PM »
I would ditch the save. Earning the boon should count as as the failed save. It will suck when you spend the BP and then nothing happens.

In our experiences that 1 BP knock prone was the go to boon. I found increasing the cost to 2 balanced it out.
Trentin C Bergeron
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imported_Rasyr

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Potential Errata - Combat Boons
« Reply #2 on: December 29, 2013, 11:17:04 PM »
When I wrote that Boon, I was not expecting it to be very popular, I figured at most that you knock em down, and they lose their attack for the round, getting back up...


(trent -- also check the FAQ/Errata - I updated it with some clarifications about Sneaking)


Offline Fidoric

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Potential Errata - Combat Boons
« Reply #3 on: December 30, 2013, 05:46:10 PM »
Both options works well but I agree with trechriron: I would be too bad to spend boons to no effect. So I vote for a 2 boons cost.