Main Menu

Anwyn

Novus 2nd Edition

Novus 1st Edition

Author Topic: Making combat an opposed roll?  (Read 1055 times)

0 Members and 1 Guest are viewing this topic.

Offline Dorchadas

  • Newbie
  • *
  • Posts: 0
  • Karma: +1/-0
    • View Profile
Making combat an opposed roll?
« on: January 16, 2014, 02:40:23 AM »
Since it's possible to figure out both whether the attack hits and the result of the attack from one roll in Novus, it shouldn't be too difficult to have the defender roll their DEF to make things a bit more active (I've found my players like it better when they feel like they get some chance to react).

However, this does make things more swingy (which I don't have a problem with) but also effectively provide a -4 penalty, since DEF goes from 15 + mods to average of 11 + mods. It seems like an easy way to fix this might be to make DEF 11 + (speed modifier) + 1/4 combat skill instead of the 1/5 it is now, or even 1/3, though that might make DEF grow to fast, since it seems attack is designed to scale much faster than defense is.

Any thoughts?

imported_Rasyr

  • Guest
Making combat an opposed roll?
« Reply #1 on: January 16, 2014, 04:00:12 AM »
Okay, one thing to realize is that a character's Defense is MORE than just a static number. That static number is simply the base from which the defender starts off...

First off, there is Fighting Defensively, which allows a character to swap their offensive capabilities (i.e. their attack Bonus) for increases to DEF at a rate of 2 to 1 -- this is actually more of a stance/style of fighting that basically makes the defender harder to hit.. Then there is Dodging (i.e. getting out of the way of an attack) and Basic Block & Parrying (i.e. attempts to stop the incoming attack).

You have to consider these before you can start thinking about making Defense an opposed roll...

Just off the top of my head, for opposed rolls for combat, I would possibly do something along the following lines.....

Opposed DEF
Keep all of the standard modifiers to DEF, and add in a base of 5. (i.e. essentially DEF is equal to standard DEF - 10). And then let them roll their DEF each round. This allows for some really crappy rolls, and some really good rolls as well.

On the bad side, this means EXTRA rolls every round, and will slow things down a bit during combat (especially for the GM), plus players will get very very upset when they themselves roll badly..

Option -- you might also consider having DEF be affected by all melee skills (i.e. +1 DEF for every 5 ranks of ALL melee combats skills totaled), but if you did this, I would remove the +5 base I suggested above

You would almost have to go with something like the above, unless you want to completely rework how combat works (to change Fighting Defensively, Blocks, & Dodges)

Offline Dorchadas

  • Newbie
  • *
  • Posts: 0
  • Karma: +1/-0
    • View Profile
Making combat an opposed roll?
« Reply #2 on: January 16, 2014, 04:17:39 PM »

Okay, one thing to realize is that a character's Defense is MORE than just a static number. That static number is simply the base from which the defender starts off...

First off, there is Fighting Defensively, which allows a character to swap their offensive capabilities (i.e. their attack Bonus) for increases to DEF at a rate of 2 to 1 -- this is actually more of a stance/style of fighting that basically makes the defender harder to hit.. Then there is Dodging (i.e. getting out of the way of an attack) and Basic Block & Parrying (i.e. attempts to stop the incoming attack).




Well, I figured that Fighting Defensively would work the same way, just apply each time the defender rolls. Though come to think of it, that does lead to a question--is it assumed that everyone will be Fighting Defensively to one degree or another during combat?

imported_Rasyr

  • Guest
Making combat an opposed roll?
« Reply #3 on: January 16, 2014, 04:50:09 PM »
A little bit, yeah...

Offline Dorchadas

  • Newbie
  • *
  • Posts: 0
  • Karma: +1/-0
    • View Profile
Making combat an opposed roll?
« Reply #4 on: January 16, 2014, 06:49:04 PM »
That in itself might make the difference if I clearly articulate it to my players. They like getting some option to oppose negative effects on them even if it's just a chance to resist, but Fighting Defensively might do the trick when dodge/parry are added in. I'll probably try it out as written and see how it goes, then.

imported_Rasyr

  • Guest
Making combat an opposed roll?
« Reply #5 on: January 16, 2014, 06:53:00 PM »
Cool beans 

Offline Fidoric

  • Sr. Member
  • ****
  • Posts: 446
  • Karma: +0/-0
    • View Profile
Making combat an opposed roll?
« Reply #6 on: January 16, 2014, 08:02:06 PM »
Be assured that basic moves such has block are very powerful too. Last week-end, my son has discovered that. He was rushing towards an Orc warrior performing a moving attack. He rolled very high (45 for his attack). His eyes were glittering while he was calculating the damages, the boon points...
He hardly noticed when I said the Orc was trying to deflect his blow...
The Orc attempted a basic block. He rolled with only +12 on his roll due to a previous wound with a TN of 22 (10+PC AB of 12) and succeed thus completely evading the mighty blow.

Regarding fighting defensively, in my experience it is almost a requirement unless you have a very high armor rating.

Offline Dorchadas

  • Newbie
  • *
  • Posts: 0
  • Karma: +1/-0
    • View Profile
Making combat an opposed roll?
« Reply #7 on: February 03, 2014, 05:22:47 AM »
Oh, huh. Having bought Libram Novus 8 now, I found that there's already a rules option for this in there.  :-[

imported_Rasyr

  • Guest
Making combat an opposed roll?
« Reply #8 on: February 03, 2014, 01:42:47 PM »
My apologies.... 

I had completely forgotten that I had written those and put them in there (it was released back in early November). And when you asked about it here, I didn't remember (being neck deep in trying to write other things).

Also, please remember, I always put the Table of Contents for each issue online as well -- http://www.firehawkgames.biz/?page_id=730