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Offline Zut

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Initiative order and actions in a round
« on: June 17, 2014, 03:46:48 PM »
Hi!

I was reading through Novus, and I like this system: simple, yet it allows for a wide range of characters and situations!

I have a question about the combat round, when a character declares many attack and non attack actions. How are these resolved: like multiple attacks (one action at init order and the other one after everyone else is done), or all actions in his init order?

For example, lets say Luther the Goblin declares Get up from Prone position (as he fell on the floor on the preceding round), and while he's still holding on to his dagger, he has enough AP to make a Basic Melee Attack. When does the attack happen?

Also I may have found a little error in the book p. 42, Combat Round Sequence: "resolving those actions in order from the slowest to the fastest."
Maybe it should be "resolving those actions in order from the fastest to the slowest."?

Thanks!






imported_Rasyr

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Initiative order and actions in a round
« Reply #1 on: June 18, 2014, 02:53:21 AM »

I was reading through Novus, and I like this system: simple, yet it allows for a wide range of characters and situations!




First -- Welcome to the forums!!!

Second -- Thanks! I wanted to make a relatively simple, yet flexible game that allowed for lots of customizability.




I have a question about the combat round, when a character declares many attack and non attack actions. How are these resolved: like multiple attacks (one action at init order and the other one after everyone else is done), or all actions in his init order?

For example, lets say Luther the Goblin declares Get up from Prone position (as he fell on the floor on the preceding round), and while he's still holding on to his dagger, he has enough AP to make a Basic Melee Attack. When does the attack happen?




On his Initiative Point (both actions happen at that point). It is only multiple attacks that are split to IP and end of round.





Also I may have found a little error in the book p. 42, Combat Round Sequence: "resolving those actions in order from the slowest to the fastest."
Maybe it should be "resolving those actions in order from the fastest to the slowest."?




Yeah, oops.. that is a typo, it should be reversed -- and it in the right order in the sections below..

Offline Zut

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Initiative order and actions in a round
« Reply #2 on: June 18, 2014, 03:17:36 AM »
Thanks for your answers! I thought so about the multiple actions, but I wanted to make sure.

And for typos, I think I found other ones, may I report them in the forum (or to you via PM)?

imported_Rasyr

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Initiative order and actions in a round
« Reply #3 on: June 18, 2014, 08:26:31 AM »
just post them in the forums... and I will eventually add them to the list of errata...  I make mistakes, and am far, far from perfect...

Offline Zut

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Initiative order and actions in a round
« Reply #4 on: June 18, 2014, 02:19:07 PM »

I make mistakes, and am far, far from perfect...




Sorry! That's not what I meant!  :-[

I was just hoping to help, for the next printing...

imported_Rasyr

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Initiative order and actions in a round
« Reply #5 on: June 18, 2014, 02:41:27 PM »
Oh you are helping.... S'all good!

imported_Witchking20k

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Initiative order and actions in a round
« Reply #6 on: June 18, 2014, 02:42:46 PM »
I'm positive Tim took no offence, so don't worry...in fact Tim has always graciously accepted feedback of all kinds, and actively encourages it from the forum members!  It's like we're one big team here.

imported_Witchking20k

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Initiative order and actions in a round
« Reply #7 on: June 18, 2014, 02:43:12 PM »
Well look at that Tim beat me to it...