Ok, let's talk about development of the character.
Novus 2.0 will do away with levels, they were not really all that important anyways as there was very little that depended on them.
Now, you have 2 items, Character Points (CP) and Experience Points (XP).
Now, when you start making a character, you get 15 Character Points to spend. As you spend them, they are moved over to XP. Thus once you have spent them, you will have 0 CP and 15 XP.
Now, you also have a few choices to make during character generation as well.
First up, you get to choose your Race. Each Race gives you some modifiers to your Stats, and a few other defining characteristics, as well as some talents that all members of the race also get. Each Race also gives you a number of CP and a number of XP. And that varies for each race.
The current playtest document contains the following Races:
- Asgerdi - These are essentially very large humanoids (between 7 and 8 feet tall). They look similar to humans, writ large.
- Centaurs - Half man, half horse, a classic race.
- Dwarves - a tock fantasy race
- Elves - another stock fantasy race. Elves in Novus are long-lived, but they are not immortal as might be found in some other games.
- Gnomes - a smaller race, they often look like miniature humans for the most part. Very magical in nature.
- Halflings - Another small race. These look more like miniature elves, but their pointed ears are less pronounced. Very different from the elves though
- Humans - the baseline for any game, since we are humans. hehe
- Orcs - have a slightly porcine-like appearance with upward jutting tusks.
- Rachni - sometimes referred to as Spiderfolk, they have a distinctive look, recessed ears, and vestigial mandibles extending from just before their ears. They have 4 digits per extremity
- Vrosi - This is another diminutive race, averaging about 4' tall, they look like a cross between Gnomes & Halflings, but with a greenish tinge to their skin.
Kindred TalentsEach race has 2 related Kindred Talents. You must spend CP to acquire one of these. For example, a Human who acquires a Major Gnomish Kindred Talent is considered to be a Half-Gnome, while one with a Minor Kindred Talent would be a Quart-Gnome.
And yes, it is possible to mix-n-match. Major Kindred Talents have costs ranging from 10-14 CP, and Minor Kindred Talents have costs ranging from 5-7 CP. Since you only get 15 base CP to start with (plus whatever you get from Race & Culture & Backgrounds, and the Kindred Talents are ONLY allowed to be acquired during character generation.
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