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Author Topic: A new Starting point in Tyrlon?  (Read 2225 times)

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imported_Rasyr

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A new Starting point in Tyrlon?
« on: March 12, 2019, 11:50:44 AM »
I just had a thought after digging out the Tyrlon Map.

everything else would remain the same (the locations of the 3 nations, and the races already on Tyrlon, etc....

But why leave things so close to home.

So, instead of Gateway being just outside the mountains, they built a new town over on the main portion of the island, where a rivers comes out to the bay between the main island and the peninsula.

And the following map would be out starting town, a place where all sorts hangout when not out adventuring...

The Red dot on the Tyrlon map marks the location

imported_Rasyr

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A new Starting point in Tyrlon?
« Reply #1 on: March 12, 2019, 11:55:22 AM »
And here is the starting town

As you can see, everything is within the walls, and there is also a wall that goes over the river, with grating in it to allow the water to flow, but to also keep larger animals out.

You have the keep up on the hill. The building on the outside wall of the keep is the barracks. And there is an ostler near one gate, and the other enclosure if for other types of animals (i.e. cows and such), with the commons near that side being for them to graze (it helps having Druids on payroll to help grow fodder and such, plus warehouses which hold goods and items shipped from the main port over on Tyrlon.

Heh! They didn't even have to build the walls, only repair them, as they found them when exploring, and repaired/rebuilt the walls, and then the city interior to bring it back to usable condition.

The thing to remember with Tyrlon, is that you could find ruins almost anywhere, and they could have come from almost any world as well.


Offline AresLunthar

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A new Starting point in Tyrlon?
« Reply #2 on: March 12, 2019, 09:41:34 PM »
Looks good to me.....I actually made a small town map a while ago and never got around to posting it.....

imported_Rasyr

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A new Starting point in Tyrlon?
« Reply #3 on: March 13, 2019, 03:30:24 AM »
This was actually a Map in an art pack I recently purchased. I made a few alterations to it (i.e. moved the wall on one side of the river, so that it encompassed everything, and then added a bunch of smaller buildings )

imported_Rasyr

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A new Starting point in Tyrlon?
« Reply #4 on: March 13, 2019, 10:13:33 AM »
I may rework the buildings a bit inside, and then  I will use a detail scheme like Harn uses, where the buildings get numbered, and then we would have description entries like this




26. THE FIVE PENNIES (Pethis of Ajarsen)
Size: 6 Quality: ***** Prices: high +
Freemaster ostler Leben of Ajarsen (a cousin) •
Pethis caters to the "elite". His clientele are
guildsmen and a few nobles, those wishing to sample
the fine and expensive wines of Lythia.

27. THE GREEN SAL TIRE (Tabela of Osyn)
Size: 8 Quality: **** Prices: high
Freemaster ostler Eobis of Kudelasor. Tabela is a
woman of considerable charm and intellect who caters
to Aleath's wealthier citizens.

28. THE FOX AND GLOVE (Ferin of Wythias)
Size: 4 Quality: *** Prices: average
Patronised by merchants, soldiers from the garrison
and city bureaucrats. Mercenaries in search of
employment also come here.

29. THE SILVER CAVERN (Saba thine of Alendiles)
Size: 4 Quality: ** Prices: low
Sabathine's patrons call her "the mole" because of
her disfigured, claw-like hands, long nose and
shortsightedness. She caters mainly to the urban
poor (scum) and her tavern is a favourite haunt for
members of the Lia-Kavair.

30. PORGINS' INN (Alaga of Porgin)
Size: 3 Quality: ** Prices: average
Alaga maltreats his two apprentices who are
understandably sullen.

31. HIDEWORKER (Lodin of lbyn)
Size: 7 Quality: **** Prices: high
Lodin's tannery is at [3la), managed by his son.

32. EMBALMER (Jarlag of Dyra)
Size: 2 Quality: *** Prices: average
Jarlag is of Orbaalese extraction and is an almost
pathologically dour man.

33. TOYMAKER (Mykael of Kandis)
Size: 4 Quality: ***** Prices: high
Mykael has uncanny skill at making unusual
mechanical toys. His creations are exported all over
Harn to be enjoyed by the children of the wealthy .

34. METALSMITH (Geriya of Choan)
Size: 3 Quality: *** Prices: average

35. WOODCRAFTER (Rusan of Habar)
Size: 3 Quality: **** Prices: average

Offline AresLunthar

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A new Starting point in Tyrlon?
« Reply #5 on: March 13, 2019, 11:52:54 AM »
Sounds good.  When you get it done let me know and I can maybe draft up a bunch of adventure seeds?

imported_Rasyr

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A new Starting point in Tyrlon?
« Reply #6 on: March 16, 2019, 03:54:08 AM »
I am reworking the map a bit more.....

basically redoing the entire city 

imported_Rasyr

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A new Starting point in Tyrlon?
« Reply #7 on: March 20, 2019, 05:04:44 PM »
Ok, here is the finished map. Next is to write everything up

Here is the short form key to the locations

1. Governer's Keep
2. Grain Silo's
3. Barracks
4. City Hall
5. Custom's House
6. Export Warehouse
7. Import Warehouse
8. Secured Import Warehouse
9. Secured Export Warehouse
10. Wharf Market - stalls of fish merchants with the daily catch
11. Seaman's Guild
12. The Lazy Seagull - Tavern (1)
13. Ostler - East Gate (1)
14. Animal Pens
15. Slaughter House
16. Tanner's Hall
17. Weapon Smith (1)
18. The Crown & the Cup -- Tavern (2)
19. Mage Guild
20. Temple of P'Tahn
21. Temple of Khnoshi
22. Temple of Be'el
23. Temple of Solac
24. Temple of Ogmion
25. Shrine of Kernos
26. Metalsmith (blacksmith 1)
27. Mercantyler/Thieve's Guild (1)
28. Ostler - North Gate (2)
29. Second Inn (1)
30. Third Inn (2)
31. Riverside Inn (3)
32. Clothier (1)
33. Miller
34. 4th Inn (4)
35. Locksmith (1)
36. Harper's Hall (1)
37. Leatherworker's Hall
38. Secret Temple of Argrash
39. Sectret Temple of Tarantis
40. Clothier (2)
41. Apothecary (1)
42. Armorer (1)
43. Woodcrafter (1)
44. blacksmith (2)
45. Jeweler
46. mason
47. courtesans (1)
48. Tavern (3)
49. Lexographer (1)
50. weaponsmith (wood based) (2)
51. Potter (1)
52. brewer (1)
53. Inn (5)
54. Chandler (1)
55. Chandler (2)
56. woodcrafter (non-weapon) (2)
57. courtesans (2)
58. courtesans (3)
59. Inn (6)
60. Tavern (4)
61. Glassworker
62. Physician
63. Physician
64. Perfumer
65. Potter
66. magic Shop
67. Magic shop
68. Physician
69. Herbalist
70. The Central Market
71. Explorer's Guild
72. barn
73. barn
74. farm barracks
75. blacksmith/farrier
76. The Warrens
77. Tavern
78. Inn
79. Fortune Teller
80. Hide worker
81. Toymaker
82. Mason
83. Salter
84. Jeweler
85. Usurer/Mercantyler
86. Litigant
87. Litigant
88. Physician/Embalmer
89. Usurer/Mercantyler
90. Weapon crafter
91. Toymaker
92. Mercantyler
93. Stock Gate
94. Grazing land

Offline AresLunthar

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A new Starting point in Tyrlon?
« Reply #8 on: March 21, 2019, 11:49:17 AM »
Cool- I'll try to give it a closer look this weekend.