Ok, so how does this sound --
right now, The TWC style required that the player have Weapon Focus for the primary weapon.
TWC and all other combat styles require Favored Combat Style to allow for a lesser cost of the style.
The costs being:
Combat Style Costs |
Favored |
Standard |
2 |
4 |
3 |
5 |
4 |
6 |
5 |
7 |
6 |
8 |
So, if we make the following changes:
- All Combat Styles require the purchase of a Base Combat Skill (this means that I would need to add a few more Martial Arts skills, one for each style)
- All Combat Styles require the purchase of a Combat Style Talent (this would be akin to the Knowledge Skill, but a one time purchase). Without this Talent, you cannot gain a Combat Style at all.
- Keeping the Tiers, but each Tier now costs the # of the Tier (i.e. 1,2, 3, 4, & 5 respectively). Purchase of a Tier will require a a minimum number of skill ranks in the required skill (I am thinking the unmber or ranks should be the Tiers in reverse (i.e. requires 5 ranks to get Tier 1, 9 ranks (5+4) for Tier 2, 12 ranks (5+4+3) for Tier 3, etc.)
For the Martial Arts, additional Combat Moves (beyond those given by the style may be purchased for the smae cost of learning a Specialty (3 CP).
QuestionCombat skills are complicated. I could easily simplify them, but it would increase the number of skills overall. Like so:
Basically, take the 5 Skills and turn them into Categories (1H, 2H, Th, Mi, MA). Each "Weapon Group" would then become a seperate skill.
1 Handed would then have 7 skills
2 Handed would then have 5 skills
Missiles would have 3 skills
Thrown would have 4 skills
and Martial Arts currently has 3 skills (as written currently)
(that is 22 skills currently)
And then for each skill, no proficiencies, every weapon in the skill would use the full skill bonus. Weapons in other groups under the same category would use +1 per every 5 ranks in the best skill in that category (or its skill bonus, whichever is higher)
This would also allow us to add a "Style Skill" as well, in which we can say cannot be higher than the weapon skill which holds the weapon. Thus, the Fencing Style would have a Fencing skill under 1 Handed, but learning it would require that you have equal or higher ranks in Light Blades (and two weapon combo requires the Weapon Focus since both weapons may be in the same Group)
Thoughts? Comments?