I think this version is a little easier to use as all the datas are in the same table. A potential problem is : all effects are tied to the damage dealt and not directly to the attack, meaning that heavy weapons are more likely to deliver secondary damages. OTOH, it's probably not a big deal to consider that a 2H-sword is more likely to produce bleeding than a dagger.
Yes, tied to damage dealt, which means larger weapons will deal more damage overall.
Howevr, another thing I am working on is reworking the Combat Moves from Novus 1.0, for example, a specific Combat Move may deal Bleed (1) in addition to normal damage dealt. So there will be more possibilities.
In fact, now that I think of it, the Killing Strike from Novus 1.0 gives 2 Boon Points, Instead, we could have it "Increase critical by 2 steps" (i.e. a result of "? Stamina" would be changed to "? Stamina+5") if successful.
I know it is late to complain, but I think the boon system was better (you roll well, you get to choose what kind of effect you impart on your foe). It feels more "Novus-ish" to me.
You can still spend Fate Points on Combat Boons. As I am reworking the costs on them also.
One thing I do need to admit is that I did allow myself to get too far from the original Novus (hence this recent round of changes, working to brings things back closer to the original).
But I was never truly happy with the Boons. It was my attempt to make things kinda like another system that had criticals. (and ont of the largest complaints of that system was how an excellent attack roll could also result in what amounted to a worthless critical.