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Author Topic: Novus 2e Beta Corrections and Comments thread!  (Read 9528 times)

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Offline Trentin Bergeron

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Novus 2e Beta Corrections and Comments thread!
« Reply #75 on: December 04, 2021, 01:45:50 AM »
Magic; Spell Lists; page 69; 2nd column; Duration;

Missing space;

From:

"1round/rank or other increment of time."

To:

"1 round/rank or other increment of time."
Trentin C Bergeron
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Offline Trentin Bergeron

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Novus 2e Beta Corrections and Comments thread!
« Reply #76 on: December 04, 2021, 01:49:12 AM »
RE: Natural Magic spell lists...

on page 69, it lists spells for Universal, 3 schools, and 2 classes. It seems the Natural Magic spell list is missing?

Quote

Editor's Note: In the Schools of Magic section, we list Natural Magic because the Ranger is a practitioner of Natural Magic, but we do not have a Natural Magic Caster in the book, only Divine/High/ Mysticism (the Cleric, Magician, and Mystic), so we do not include the Spell List for Natural Magic (that will come in the Libram Arcana, along 4 or 5 other Schools of Magic (Black, Natural, Sorcery, Spirit, and Wizardy, and possibly Astrological Magic as well and maybe a Runemage too (I have some ideas for a specific Runecaster TP)).

Trentin C Bergeron
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Offline Rasyr

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Novus 2e Beta Corrections and Comments thread!
« Reply #77 on: December 04, 2021, 10:33:43 AM »
Quote from: 18973
Suggested formatting change; Combat Moves; I feel like the one row in brackets filled with parameters is hard to read. I would suggest creating a universal table for the top of each move. This would give the lists a uniform feeling. It could also add some whitespace for "eye-breathing" :D ->


Ok, so I have given it some thought (and started making the big tables as well (those would go at the end of the book, since there would be 3 of them - Melee, Ranges, Unarmed), but these will likely not go in the Bare Bones release (which is what the beta will turn into).

I am putting in the small tables like you suggested, but not exactly as your examples. For instance, I am keeping the parameters in order (from left to right) as I give them in the descriptive overview. I am also only using a 9 pt font for them rather than the 10 pt of the surrounding text. I am also stripping out any thing that is not required (see attached image for examples)

Hopefully, I will not add to the page count (since if it does, then I have to rework ALL of the internal page references) as there was a good deal of white space in the Combat Moves and Combat Styles sections (and if I do not have to add pages, that means I will only have to fix a couple of page references at most (as opposed to most of them).

And 2 more pages of corrections (in the thread of notes... woohoo...)

« Last Edit: December 27, 2021, 08:12:50 AM by Rasyr »

Offline Rasyr

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Novus 2e Beta Corrections and Comments thread!
« Reply #78 on: December 08, 2021, 06:58:25 AM »
Still working on finding things needing corrections. I am currently working through the Creatures section (and egads, I have so many little typos in there..... ROFL)

 

So... my new goal is to release it this coming weekend.... if I am done (so keep those comments coming as it is always possible I am still missing things, having been over everything so often...)

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Novus 2e Beta Corrections and Comments thread!
« Reply #79 on: December 11, 2021, 03:11:44 PM »
Awesomely done! Looking good.
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Offline Rasyr

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Novus 2e Beta Corrections and Comments thread!
« Reply #80 on: December 11, 2021, 05:26:58 PM »
And of course, I found one Combat Move where I inclued Interrupt in the table, but did not mark it Y.. and had to fix that... sigh....

 

Offline Fidoric

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Re: Novus 2e Beta Corrections and Comments thread!
« Reply #81 on: December 26, 2021, 03:38:28 PM »
In the playtest v24 version, the Burglar has the 'Light Touch' talent which is described... nowhere. I have searched previous versions down to v15 to no avail. The only mention I have found so far is in Novus 1E.  :D

Offline Rasyr

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Re: Novus 2e Beta Corrections and Comments thread!
« Reply #82 on: December 26, 2021, 03:57:51 PM »
In the playtest v24 version, the Burglar has the 'Light Touch' talent which is described... nowhere. I have searched previous versions down to v15 to no avail. The only mention I have found so far is in Novus 1E.  :D

I need the emoji with the smiley banging against a wall.

On another forum, another poster has found a LOT of errors in the Bare Bones editions (he has been PMing me them to me). So I have been working through fixing them.

This is why I rely on you guys to see errors where I miss them (cause I have looked at them so long), and it appears you guys aren't always immune to that issue either.. heheh...


Some changes already made include minor typo fixes and clarifications, rewording darkvision to make it clear how far it works inartificial light. and moving Spell Lore back under Magecraft wher eit belongs

Offline Fidoric

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Re: Novus 2e Beta Corrections and Comments thread!
« Reply #83 on: December 27, 2021, 09:13:59 AM »
Quote
I need the emoji with the smiley banging against a wall.
;D We all have this same problem of having read through various versions a lot...

New catches or questions:
  • On page 50, spell casting is described as a standard action (which I think is intended) whereas on page 67 under the Quick,Fast and Snap casting paragraph it is described twice as a full action (should be standard I think).
  • On page 57, I find the description of the Shield Parry move confusing. As it is written now it may imply your shield DT is counted twice: once in your normal DT, once in your AB.
    It says: 'the character may use the Fight Defensively or Full Parry Moves with his Shield. His AB for these Moves is equal to his skill bonus for use Bludgeoning weapons plus the DT Bonus of the Shield itself.'
    Does this mean you have to use your shield to attack too?
    Do you require Shield Bash or Shield Ram to do so? Meaning Bash or Ram are prerequistes?

« Last Edit: December 28, 2021, 08:58:14 AM by Rasyr »

Offline Rasyr

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Re: Novus 2e Beta Corrections and Comments thread!
« Reply #84 on: December 27, 2021, 10:53:55 AM »
  • On page 50, spell casting is described as a standard action (which I think is intended) whereas on page 67 under the Quick,Fast and Snap casting paragraph it is described twice as a full action (should be standard I think).

Actually, looking back at the earlier versions, Full Action is correct. I messed up when reworking the Actions in one of the beta revisions
« Last Edit: December 27, 2021, 11:15:22 AM by Rasyr »

Offline Fidoric

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Re: Novus 2e Beta Corrections and Comments thread!
« Reply #85 on: December 27, 2021, 12:36:32 PM »
OK, thanks Rasyr

Offline Burbles

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Re: Novus 2e Beta Corrections and Comments thread!
« Reply #86 on: December 27, 2021, 03:11:39 PM »
Notes 4 taken whilst reading Novus 2e rpg (Covers p21-26).

p21 Proficiency Skills - end of first paragraph, I've noticed you've never mentioned whether to round up or down when calculating unlearned Proficiency and Minor Proficiency bonuses. Now from an example on p22, its obviously round down, but it would be useful to have this explicitly stated somewhere.

Have also just noticed that 'Proficiencies and Specialties' description on p18 lists maximum bonus of +5 for Minor and non Proficiencies , but there is no comment on this on p21. I'd sort of assumme that all of the information would be on p21 under 'Skills', rather than under 'Develop Your Character' (where I wouldn't look for it).

p22 Combat Skills - 'There are 6 Combat listed below' should read 'There are 6 Combat Skills listed below'?

p22 Combat Skills - 2nd paragraph. 'specific sSkill' should read 'specific Skill'

p22 Archery - Slings - Sling Staff - Not listed in table on p39

p22 Archery - Slings - Slingshot - It's one word here, two words in table on p39

p22 Blades - Heavy Blades - Short Spear - Is this correct? I'd never thought of it as a Heavy Blade.


p22 Bludgeoning - Chains Plus - Morning Star - Two words here, but one word in table on p39.

p22 Bludgeoning - Clubs - Sai - Is this correct? I thought it was a triple pronged dagger thingy.

p22 Thrown - Edged - Shuriken - Not listed in table on p39

p22 Thrown - Lines - Lassos, Nets and Bolas - None are listed in table on p39, is this important?

p22 Two-Handed - Big Clubs - Great Clubs - Not listed in table on p39

p22 Two-Handed - Great Blades - Great Swords - One word in table on p39

p22 Two-Handed - Great Blades - Claymores - Not listed in table on p39


p22 Separator between Two-Handed - Staves listing and the last two paragraphs on Combat Skills seems strange. Was it meant to separate Combat Skills and Magical Skills? Note: Before correcting, are these really necessary? Have quickly looked through rest of text and only spotted them in this chapter?

p22 Last paragraph of Combat Skills - 'upon the weapon be used. The Weapons table in the Equipment section (p38)' should read 'upon the weapon being used. The Weapons table in the Equipment section (p39)' - Two corrections 'being' and 'p39'.

p22 Divine Magic - 'while Paladins focus on enforcing protecting worshippers.' What does this mean? Who or what are they 'enforcing'?

p22 Natural Magic - Should this be 'Ranger'? I must admit I prefer Natural, but its will take less work to find and replace all magic references to Ranger correctly.

p23 Divider again seems to be placed incorrectly. Should be at end of second column (which would place it at the end of the page)!? Delete?


p23 Looking at Magelore specialties, obviously most of the latter ones require earlier ones. Of interest to me is Herbals. A brief flick through the text indicates that remedies and elixers can be bought, but there are no rules provided for their crafting (time/cost/collecting herbs)? Is this correct? If so I have to say this appears to be an oversight, as I could see this as a valid 'starting character' choice (especially for a cleric and the healing herbal).

p24 Acrobatics - 3rd paragraph. 'Penalties fully apply to this skill'. Does this read better as 'Penalties apply fully to this skill'?

p24 Athletics - Missing comma between swimming and running.

p24 Craft - First sentence - Close bracket at end of sentence.


p24 Craft - First paragraph - 'Each sub- skill will be all' remove space so reads sub-skill

p24 Craft - 'Calligraphy' is the product, should be 'Calligrapher'. Is this distinct enough from the 'Scribe' profession? If you keep Calligrapher, you'll need to change the description ('illuminator of texts'?).

p25 Lore - Second line - 'shouldbe' should be 'should be' (Sorry I couldn't resist)

p25 Perception -third line - 'hiddne' should be 'hidden'

p25 Perform -Last paragraph contains two 'if's that should be 'is'

p25 Divider - Remove depending upon decision made earlier.

p25 Foraging - Contains comment that player may 'purchase Specialties for other region', but does not state a cost. I don't think you can go the minor/full route with this one (as we're already at 2:1 payoff, whereas minor normally at 3:1 ie buying a minor would normally make things worse).


p26 First paragraph - 'This includes showing Intelligence for finding it edible foods', prefer 'This includes using Intelligence for finding it edible foods'

p26 Divider missing before Subterfuge title (if you decide to keep them)
« Last Edit: December 28, 2021, 08:21:06 PM by Rasyr »

Offline Burbles

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Re: Novus 2e Beta Corrections and Comments thread!
« Reply #87 on: December 28, 2021, 01:27:13 AM »
Notes 5 taken whilst reading Novus 2e rpg (Covers p27-32).

Ooops, missed this earlier. p7 Dwarves and Dwelfs 'Base Vitality' is not bolded (when it is for all of the other races)

p27 Armor - Last line indicates Armor Table (p42), but no such table exists on p42 (Didn't look further for it, sack me if I'm too lazy)

p27 Extra Language - Last line missing full stop.

p27 Frenzy - Second last paragraph, first column - 'on the object fo the frenzy' should read 'on the object of the frenzy'?

p27 Frenzy - Last paragraph, first column - 'character' is not spelled correctly.

p27 Frenzy - First line second column - 'tht' should be 'that'

p27 Sense Magic - Last line - 'backback' should be 'backpack'?

p28 Demonic Possession - 'possessed by demon' should read 'possessed by a demon'?

p29 Passive - 'gets (worked up must' should read 'gets worked up (must'

p29 Phobia - No Save to avoid? Why then does (say) Psychotic Temper get one?

Quote from: Rasyr
Reworded it to say:

Phobia: GM chooses phobia, -4 to all actions when in the presence of the phobia, and be unable to attack focus of phobia (for example, a phobia of spiders, would mean unable to attack enemies who use spider symbology on their shields or clothing). A successful Will Save allows for attacking at the -4, like all other actions. Every 3 points that the Save succeeds by decreases the penalty by 1 point.

p29 Vampyric Healing - (one to one ratio) ratio of what 1pt healing for 1 litre, 1 pt healing for one body drained?

Quote from: Rasyr
Hit to Hit

p29 Acute Senses - I'm uncertain still of your formatting, but should preception have a capital?

Quote from: Rasyr
that was a general "perception" rather than the skill perception - reworded slightly, so it now says "Acute Senses: The character gains a +3 modifier to all perception-related rolls involving a single sense."

p29 Adherence - 'successfull' should be 'successful'

p29 Animal Speech - Should the description contain a reference to the table below? Or better put the table directly below the deccription (ie move Arcanist and Aura Reader to below the table). How reasonable is this in terms of cost? As a player I gain tha animal speech potential, but have to spend CP's to actually learn a language to use this Gift. Wonder if the first (3 CP) language should be free/or at least cost (say) 1 CP (exclude Ancient)?

Quote from: Rasyr
changed to:

Animal Speech: You are able to speak to one type of animal for free (excluding Ancient). Each additional language must be learned seperately, and it does not guarantee that the animal will speak with you. Most animals have an intelligence equal to 2-5 year old child.


p29 Animal Speech Table - 'Rodentia (3 CP)' should be in bold.

p29 Animal Speech Table - Ancient - 'cost of this language is reduced 1 CP' becomes 'cost of this language is reduced by 1 CP'?

p30 Destiny Sense - May nedd further refinement of definitions of Destiny and Direction Sense (or maybe I need retraining as a DM)? As a player I'd take Destiny every time, my objective: 'I want to head directly North two paces right now'!

Quote from: Rasyr
Destiny now takes a Full Action, and Direction is always known.

Destiny Sense is for a specific goal or target (i.e. the bandit's lair or the tomb of azorath, or the magical sword Excalibur), but it does not give distance or tell what obstacles may be in the way...

p30 Dwarfism - Spelling - you can porbably 'Firgure' which word.

p30 Ensorcellment Cure - As it reads, if I was a player and chose 'Ensorcellment Cure' with the 'Lycanthropy' Drawback, as I can immediately cure myself?! Or have I misunderstood?

Quote from: Rasyr
rewritten so that it does not affect self

p30 Favored - Not a fan of this label as you've already used it to describe skills (Favored/Standard). I intially though to relabel it 'Favorite' to minimise editing, but don't know that this really fits the description. Would 'Liked' work?

[quoteRasyr] Changed to "Favored by Patron"[/quote]

p30 Gigantism - 'He weight twice' should be 'He weighs twice'

p30 Gigantism - 'Consistution' should be 'Constitution'

p30 Gigantism - Last line - 'For example' sentence stops midway through.

p30 Hammerhand - This observation comes without ever playing the game, but +4 to Base Damage seems far greater than any other bonus so far.

[quoteRasyr] reduced to +2[/quote]

p30 Herbalist - I think I commented last time about a possible lack of Herbal creation rules. Again this Gift suggests its possible (a reference may be useful). I suddenly wondered whether it came under the Gimmick creation rules. But I couldn't spot them either. As a question - Are they in the text somewhere else?

Quote from: Rasyr
They are now, and also added "Herbalist" to the Crafts list as well

p30 Innate Spell - 'or his Will Stat, the spell-like' should be 'or his Will Stat, if the spell-like'

p31 Neutral Odor - I'm not sure I fully understand this. Given that this Gift masks odors within 2' of person A, why won't A mask someone else if person B is within 2' of A?

Quote from: Rasyr
Rewritten as :

Neutral Odor: The character has a natural ability to neutralize any odor within a 2’ radius if they stay still for a full minute (12 rounds). Any attempts to track any being with this Ability are two Major Complications harder than normal.


p31 Poison Glands - Second paragraph - 'what type of point he' should read 'what type of poison he'

p31 Poison Glands - Second paragraph - 'a -1 for each point that' - A '-1' to what exactly?

p31 Poison Glands - Second paragraph - last line - 'failedby' should read 'failed by'


p31 Resistance - 'the character to make saves against spells he wants.' Possibly should read 'the character to make Saves against spells he has cast upon him.' (Two corrections, I think the 's' is a capital, and that its unfair to have a magic user go 'I've spent 3 CP to learn Arcane Bolt'. DM 'OK make a save to see if you get it.'

p31 Regeneration - 'Hits heals 5 per minute' should read 'Hits heal 5 per minute' (I think)

p31 Regeneration - 'Minor Wounds heal at a rate 1 per hours of rest' should read 'Minor Wounds heal at a rate 1 per hour of rest'

p32 Stone Sense - Bonus (+5) differs from Dwarves Stone Sense definition. Is this meant?

Quote from: Rasyr
reworded as

Stone Sense: Gains a +3 to perception-related rolls (Insight or Perception) to notice hidden things in stone, such as slight slopes, dangerous stone work, secret doors, or other information gathering rolls about stonework.

« Last Edit: December 29, 2021, 09:21:09 AM by Rasyr »

Offline Rasyr

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Re: Novus 2e Beta Corrections and Comments thread!
« Reply #88 on: December 28, 2021, 08:36:28 AM »
    [/li]
    [li]On page 57, I find the description of the Shield Parry move confusing. As it is written now it may imply your shield DT is counted twice: once in your normal DT, once in your AB.
    It says: 'the character may use the Fight Defensively or Full Parry Moves with his Shield. His AB for these Moves is equal to his skill bonus for use Bludgeoning weapons plus the DT Bonus of the Shield itself.'
    Does this mean you have to use your shield to attack too?
    Do you require Shield Bash or Shield Ram to do so? Meaning Bash or Ram are prerequistes?
    [/li]

Have added shield bash as a required for this move and rewritten to read as follows:


Code: [Select]
Shield Parry
Cost: 4 DT: +2 AP: 3 Interrupt: Y
Req: Shield Bash

The character may use the Fight Defensively or Full Parry Moves while attacking with his Shield. His AB for these Moves is equal to his skill bonus for use Bludgeoning weapons plus the DT Bonus of the Shield itself. When making this attack, the character loses the shield’s bonus to his defense for the round.

Offline Rasyr

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Re: Novus 2e Beta Corrections and Comments thread!
« Reply #89 on: December 28, 2021, 10:55:14 AM »
p21 Proficiency Skills - end of first paragraph, I've noticed you've never mentioned whether to round up or down when calculating unlearned Proficiency and Minor Proficiency bonuses. Now from an example on p22, its obviously round down, but it would be useful to have this explicitly stated somewhere.

That is because you do not round. If you do not have that number of ranks, you do not get a bonus, so  if you have 4 ranks, your bonus is a +0, if you have 5 to 9 ranks, you get a +1, etc. bonus

Have also just noticed that 'Proficiencies and Specialties' description on p18 lists maximum bonus of +5 for Minor and non Proficiencies , but there is no comment on this on p21. I'd sort of assumme that all of the information would be on p21 under 'Skills', rather than under 'Develop Your Character' (where I wouldn't look for it).

Have added the maximums. to that description.