I have a batch of questions. Excuse me If some of the questions are a result of bad reading or are things answered before.
Pg 53. In critical damage it reads as "The severity is based upon the total number of Hits delivered when compared again the targets
Constitution and Stamina." I guess CON reference is a typo.
More of an artifact of previous iterations (at one point, Con was the measure, and then Stamina, and then Stamina+, but it was later changed to just Stamina & Stamina+.
Though technically, since Stamina is based on Con.....
hehe
Pg. 67. It looks like 4CP combat move for double attack in Two Weapon Combat is a copy paste from Double Weapon 4CP double attack that scaped a later change. Both talk about how the primary attack is the "head" of the weapon.
Yup.... I wish you had posted all this last week... I will definitely have to make an errata page now (as I am not making any more changes (which would delay print version even more)
Pg. 70. There is a referencie to "Types of Spell Users (p. 64)" in the left column. Reference is wrong.
Let me go find a wall to bang my head against... The page reference is correct, if it were in the Bare Bones PDF.... When I was making corrections, I did not realize that my copy/paste from one manuscript brought over the reference AND that it still links to the Bare Bones PDF (if you click on it, it leads to the other PDF if you have it in the same folder)
Pg. 73. Same as before. Right column, "he can always Cancel this Counterspell (p. 51)". Correct reference is p. 56.
In the same page, in the counterspell example magecraft roll to identify should be 18 (15+fatigue used for the 3 points infernal bolt) instead of 20.
Doh!
Pg. 62. Dodge. It gives you +3 to Init instead of +3 to DT.
It should give +3 to DT as well
Now the things Im a little lost.
The only reason to buy a Combat Style is to buy more than 1 move per every 3 ranks? No discount?
Umm... the Combat Moves that are part of a Style cost a bit less than if purchased outside of them. For example, Shield Parry costs 4 CP if purchased outside the style, but only 2 CP if purchased within, Shield Ram cost 5 CP normally, and 2 2 points within the style....
Moves get up to a 3 point discount, to a minimum of 1 point (one or two have less than 3, usually if subtracting 3 would reduced cost to zero orif it had a prerequisite and would have ended up at a cost of 1).
No more requisites to gain +3 DT with main gauche beyond grasping it and no attack? Why use a non full shield ever?
Only if you have skill in using it.... (i.e. you only gain +3 if doing a Full Parry or equivalent move)
Can you push skill with combat rolls?
yes
Core Resolution is 15 but using essentials salts and spell save is 14+1 per....; I know minimun save is going to be 15 but looks weird to me.
yeah, I know, but it was the best way I could figure in saying it... hehe
When you sneak on a target you get +4 AB and one fate point but when you surprise an enemy you only get +4 AB. Why not fate points?? Enemy is going to abort to full parry anyway.
Intent.... Sneak attacks are intentional... (and you can end up surprising the target as well). Surprise in general is never something you look for.... Remember the general premise of Surprise is that you and the foe come across each other unawares... And it is a perception roll to determine if either side is affected by surprise...
Can you snap move to be cautious walking around enemy and hitting in the back? In this kind of games I always rule that enemy can react to change facing to every perceived enemy move inside his control zone.
Note how there is not any action point costs for changing facing.... While not explicit, it is presumed that a combatant will change facing to have front towards enemy (the only exception would be if facing multiple foes and they split up to be on opposite sides and one attacks while the other side-steps to make a rear attack...)
Brawling legsweep and brawling throw do the exact same thing but legsweep does damage and have an Init bonus.
Yup. The Move used would be based on what the attacker wants to do...... Are you trying to hurt him? Do a legsweep. Just trying to put him on his butt? do a throw. Also, there may be limitations due to the terrain (i.e. in a bar room) that might prevent a legsweep (other bodies or furniture, etc) making throw the only choice...
I cant get a good understanding of the diference between Extra base damage and Extra scaled damage in the fate table. Why use the first one?
IIRC, I had some options/rules that were based on the amount of Base Damage dealt (will be adding them back in in later products)
But still, say you have a weapon that 6 points of Base Damage that means it can do up to 12 hits of scaled damage, so 6-18 hits total
1d10 of Base, makes it 7-16 Base damage, 1-12 scaled, for 7-28 total
1d10 Scaled, make is 6 base and 2-22 scaled, for 8-28 hits total
BUT, if I had let the extra base affect scaled too.....
1d10 base, makes it 7-16 base, and a max of 14 to 32 points of scaled, for a possible of a much greater bonus than it would normally be....
Combat maneuvers:
Full Out attack is +2 AP, so you cant use it with huge weapong. Same with killing strike. Is that on purpose??
In the section about declaring actions, it mentions that character may sometimes declare actions that take more than 5 AP, and it is up to the GM to decide, does it resolve THIS round with penalty next, or does it simply resolve next round...
I guess that if you fail dive for cover save you dont get the base +3 DT but can you move anyway?
Yes, failure only mean no bonus, but the move is still done (and the AP are spent)
Fierce attack have the same cost than full out attack but have no AP cost and only -1 DT. Why use Full out??
Not every move is appropriate for every weapon, and some moves will be available in styles while others are not.
Feint cost +4 AP. Do you need to feint one turn and attack the next one? Is really 4 AP instead of +4? In the late case does matter the weapon size used??
Feint -- The foe makes a Save roll, if they fail, they think you are making one attack while you are making a different one (and you get the bonuses), they succeed, and you do not get them.... and it should be +1 AP, not +4 typo... (4 key is just above the 1 on the numberpad... doh!
AP cost in martial arts combat moves gives me headache, some have some have not. I avoid the section till I have a good grasp of the system but It looks like Iron Palm move lacks some stats.
Page 63, last paragraph before the Basic Martial Arts Moves.... Unless otherwise indicated, all Martial Arts Moves take a Half Action (2 AP)
Are Undead inmune to stun and bleed??
No, deapending on how you define them... For example, a Skeleton would be immune to bleeding from blood loss.... However, they would not be immune to you shattering a bone that keeps losing bits each round, which in turn reduces their capabilities, but is called "Bleeding" because that is the damage mechanism that best fits.....
And remember, Stun equals Dazed, Shaken, Staggered, and could be reflected as them being off balance (think of a movie where the undead has its head knocked off and it juggles it for a minute or so before plopping it back on and going back on the attack... I would say that undead had been "stunned"
I dont use to write this kind of post in any game I buy. I use to look around in the forums and fix myself what is wrong or looks wrong. This game really surprised me in a good way and Im trying to be helpful. Thx anyway to whoever read till here and sorry for the language defiling.
No worries, I understood you quite well.