Right. Like a walk-through of game play. It would be cool to do it as a 1 player choose your own adventure style - you could choose your actions, make your rolls and follow hyper links in a document.
ROFL Now you being all sorts of fancy....
My initial idea is a simple small doc that could be referenced by folks who never played Novus who are sitting down with the quickstart (I would expect the GM to know Novus)
But on another note, a Combat Example would likely be a very good thing to have as well....
But none of that is what I am trying to come up with for a primer...
What I am looking for in this thread is a list of things that should be in such a quick explanatory document for a roleplayer, who has played other games, to be able to pick up dice and a pre-generated character and jump right into playing
For example
Pulling up the Pre-gen for Tyln the Dwarven Warrior
we would want to explain Hits, and Wounds, and CrTs and what they mean, along with bisoc rolls and then how basic rolls and skills work together (and how stats fit into that)
In other words what information is absolutely required (by any experienced roleplayer) for them to quickly understand the basics on how Novus works (again, if they pick up a pre-gen, what do they need to know about how the system works to play.
I know I would want to include how spell casting works (i.e. Fatigue costs and how you can choose final form of spell after casting roll, but I would not explain spell costs, not in this document,etc...
While I would be including small examples, I don't want to do long extended examples (not for this, those would belong elsewhere)
another question, while I would have to explain the round and the 4 phases, what Actions should be included and which ones could I leave out of a general primer.