Ok, as I have mentioned before, this game is based stronly on the wonderful game called
Against the Darkmaster (vsD) by Open Ended Games. Another strong influence is the
Grievous Grimoire by Imaginary Turtles.
However, I will be using 2d10 rather d100. I have also made a number of other changes to go with this.
Races -- I will have the same races as I have in Novus, which are the races in my Anwyn setting.
Culture -- Also the same cultures as Novus, but handled very differently in Fantasy Express (FX). For FX, each Culture gets a list of common skills. You get 10 ranks to split between those skills however you want (with a max limit of 2 in any individual skill).
Vocations -- This is where I diverge even more. Basically I have a number of Kits which are essentially half of Vocation. So you choose 2 of them. You could choose a Fighter and a Wizard to make a Hybrid, choose Warrior Mage for a full Hybrid, choose a Wizard and Mage to get a Magus type (Magus == having two schools of magic)). Essentially, by picking two Kits, you get a great deal of flexibility in designing your character however you want.
Skills -- like in vsD, you get Development Points in each Skill Category And all skills cost the same (1 DP per rank for first 10 ranks, 2 DP per rank for ranks 11 to 20, and 3 DP per rank for ranks 21+). You can move DPs from one or more Skill Categories to other Skill Categories at a cost of 2 DPs moved to get 1 DP in the receiving Skill Category.
Please note that once you move DPs, the resulting DP(s) must be immediately spent. The reason for this is to keep accounting simple since you are also able to save DPs across levels if you want, and to Save them, you Save them in the Skill Category where it was earned.
Each Vocation also gets 2 Special Skills (the player choose one from each of the 2 Kits they selected. These Special Skills are basically one-shot skills (you only learn them once) and you can only gain additional Special Skills via Milestones (see below)
Background Options -- Based on those from vsD and GG. You are allowed to get up to 3 extra Background Points by taking Drawbacks. You do not have to take Drawbacks if you do not want.
Passions, Drive Points, & MIlestones -- the Passions are essentially the same as in vsD, and Drive Points are also based on vsD, but also expanded as each Special Skill has its own Specific Drive Point option. And Milestones are also like in vsD, but expanded to include learning new Special Skills.
Resolution -- everything will use the following table for resolution
FEAT.jpg
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(Dimensions: 386x197, Views: 465) This includes Saves, Skills, Combat, and Magic as well. As you can see, there are "x SL" next to the Success rows on the table. These are Success Levels and they can affect what you are attempting to do (i.e. for combat, they can produce "critical" damage - that the player decides upon!)
Combat -- like mentioned, it uses the above table. Like with vsD, you have an Armor Type and Defense that affect combat.
- Weapons/Attacks -- will have ratings, for example the Arming Sword has a Damage Rating of 8s/6p which means that a basic Success on an attack deals EITHER 8 points of slashing damage OR 6 points of Puncture Damage. Each SL can do another increment of the Damage Rating, or the SL can be spent to purchase critical effects. Total Hit point damage is also increased by 1 point for each point that the final attack roll was over 20.
- Armor -- Armor has all of the same stats as in vsD, but it also have Armor Ratings for Blunt, Slash, Pierce, Elemental, and Success Levels, which can reduce the overall damage received.
Magic -- Is based on the Spell Creation Rules from the Novus book, Libram Arcanis. There are 14 Spell Lores, and you learn them, gain ranks in them. You then build your Spell on the fly. Some aspects of the Spell Lore will increase the Spell's level, others will give Casting Modifiers (i.e. negative modifiers to your casting roll) which provides for a dynamic, flexible, yet still relatively easy.
I will post more examples later....