Main Menu

Anwyn

Novus 2nd Edition

Novus 1st Edition

Author Topic: I'm reading the quickstart: first impressions are very good!  (Read 4061 times)

0 Members and 1 Guest are viewing this topic.

Offline Giovanni81

  • Newbie
  • *
  • Posts: 16
  • Karma: +0/-0
    • View Profile
I'm reading the quickstart: first impressions are very good!
« on: August 11, 2024, 08:02:17 AM »
Hello,
I love HARP and AtDM but this game, in my opinion, it's better than both.

Things i do not like:
- Initiative modifiers. (they are too much)
- Action declaration. (I prefer a D&D-like approach where you do not declare but simply act when your turn arrive)

Things I like a lot:
- Open ended 2d10.
- One table mechanic for all rolls.
- Success levels.
- Selectable special effects using success levels.
- There are tons of options for casters.

...the complete version is 300 page! it's a super huge rule set: discover and amend each little rule imperfection will be a terrific job.
Good luck!
 
« Last Edit: August 11, 2024, 08:30:41 AM by Giovanni81 »

Offline Rasyr

  • Administrator
  • Hero Member
  • *****
  • Posts: 2626
  • Karma: +3/-0
    • View Profile
Re: I'm reading the quickstart: first impressions are very good!
« Reply #1 on: August 11, 2024, 12:38:41 PM »
Hello,
I love HARP and AtDM but this game, in my opinion, it's better than both.

Glad you liked HARP. The final product was not what I originally envisioned, as hte bosses at ICE had me make specific changes that, in hindsight, might have been better if I had not.

If you are interested in learning more about how HARP was originally envisioned, you can read about it here -- https://www.wizlair.net/post.html?an=HARP%201.0&fn=harp

Things i do not like:
- Initiative modifiers. (they are too much)
- Action declaration. (I prefer a D&D-like approach where you do not declare but simply act when your turn arrive)

Both extremely easy to swap out or remove based on what you like. And that is something that I fully recommend. If there is a bit that does not make sense to you or that you do not like, please feel free to swap it out for something you do like.

Things I like a lot:
- Open ended 2d10.
- One table mechanic for all rolls.
- Success levels.
- Selectable special effects using success levels.
- There are tons of options for casters.

There are lots of options throughout.  I am glad you like all those things. I am pretty happy with how they turned out.

There is also a Where I Read thread for Fantasy Express over on RPG.Net. just waiting on the original poster to make the next post on it -- https://forum.rpg.net/index.php?threads/wir-fantasy-express-by-firehawk-games.921321/


...the complete version is 300 page! it's a super huge rule set: discover and amend each little rule imperfection will be a terrific job.
Good luck!

Thank you!

Offline Giovanni81

  • Newbie
  • *
  • Posts: 16
  • Karma: +0/-0
    • View Profile
Re: I'm reading the quickstart: first impressions are very good!
« Reply #2 on: August 11, 2024, 10:05:36 PM »
A little question for you.

The bonus damage equal to (result -20) .... is bash, slash or pierce?

Or it can be distributed between the damages of the weapon?

For example if, with a weapon 10b/8p like a spiked mace, I obtain 25 to the hit ....

I can choose, for example, between 15b/8p OR 10b/13p OR 13b/10p?

Edited: i noticed a minor error in the adventure of the quickstart...

Curlk - Redcap
1 25L 40 4 10 12 10

Should be:

Curlk - Redcap
Level MR Hits Init TSR RSR WSR
1        25L 40   4     10   12    10

(the table misses the first row)



« Last Edit: August 11, 2024, 10:22:12 PM by Giovanni81 »

Offline Rasyr

  • Administrator
  • Hero Member
  • *****
  • Posts: 2626
  • Karma: +3/-0
    • View Profile
Re: I'm reading the quickstart: first impressions are very good!
« Reply #3 on: August 12, 2024, 05:22:43 AM »
A little question for you.

The bonus damage equal to (result -20) .... is bash, slash or pierce?

Or it can be distributed between the damages of the weapon?

For example if, with a weapon 10b/8p like a spiked mace, I obtain 25 to the hit ....

I can choose, for example, between 15b/8p OR 10b/13p OR 13b/10p?

You do +1 Hit of damage for every point over 20 that the roll is.

When you attack, you select which damage type you are going to do.

For example, a Spiked Mace is 10b/8p which means that an attack can do either 10 points of bashing damage or 8 points of piercing damage if you try stabbing with the spike. It does not do both in a single attack.

In the rules, it is listed just as a Mace with a damage rating of 10b/[8p] with the brackets meaning that not every version of the weapon will have the spike on top. The masce is described as a heavy ball or flanged head, sometimes with a spike on top. It has a damage rating of 10bp/[7p], which means that does both bashing and piercing damage and would be against the higher Armor Rating (i.e. if the target's armor has a higher bash AR, you would use it to reduce the attack, not both Bash and Piercing AR).

Now back to the original question, a result of 25, means that you add 5 hits to whichever damage type you chose for the attack, so you would do either 15b OR 13p.

Conversely, the Morningstar (round heavy ball with spikes sticking out of it) can also have a spike on time


Edited: i noticed a minor error in the adventure of the quickstart...

Curlk - Redcap
1 25L 40 4 10 12 10

Should be:

Curlk - Redcap
Level MR Hits Init TSR RSR WSR
1        25L 40   4     10   12    10

(the table misses the first row)

Thanks! I will have to fix that before my next upload of it (anytime I make changes/corrections, I re-upload the files., which is why there is a change history in the product descriptions).

Offline Giovanni81

  • Newbie
  • *
  • Posts: 16
  • Karma: +0/-0
    • View Profile
Re: I'm reading the quickstart: first impressions are very good!
« Reply #4 on: August 12, 2024, 07:48:10 AM »
Everything clear: thanks.

So in summary: each hit inflicts only one type of damage (not both).

This is also clear:

Quote
The masce is described as a heavy ball or flanged head, sometimes with a spike on top. It has a damage rating of 10bp/[7p], which means that does both bashing and piercing damage and would be against the higher Armor Rating (i.e. if the target's armor has a higher bash AR, you would use it to reduce the attack, not both Bash and Piercing AR).
« Last Edit: August 12, 2024, 07:54:47 AM by Giovanni81 »

Offline Rasyr

  • Administrator
  • Hero Member
  • *****
  • Posts: 2626
  • Karma: +3/-0
    • View Profile
Re: I'm reading the quickstart: first impressions are very good!
« Reply #5 on: August 12, 2024, 09:57:01 AM »
Everything clear: thanks.

So in summary: each hit inflicts only one type of damage (not both).


Correct. The whole idea behind it was that weapons will do damage based on how you use them. For example, most swords are made for slashing more than they are for stabbing, so they usually have higher damage ratings. However, if the character ends up in a tight corridor, he may not be able to properly swing the blade, so he would be better off making stabbing thrusts.

ALso, I dislike "random damage" of the sort where you might roll super high on your attack, but do almost nothing in damage. So  I started with the premise that fi you succeed in making an attack, it will do a minimum amount of damage against an unarmored foe., but the better your attack, the more damage you do. Thus you end up with scalable damage.

I like critical damage too, but also like the idea of using an exceptional roll to give you some sort of combat advantage as well, but why should it be random? And since some armors protect better against some sorts of damage than others, that led into the Armor Ratings against different types of damage. As with the weapons, only one Armor Rating is applied per attack. If an attack does multiple damage types, always use whichever Armor Rating is better.


Offline Giovanni81

  • Newbie
  • *
  • Posts: 16
  • Karma: +0/-0
    • View Profile
Re: I'm reading the quickstart: first impressions are very good!
« Reply #6 on: August 12, 2024, 10:23:52 AM »
The only 'problem' with non random critical is this: some player could (and will) block the combat for half an hour reading the table of possible special effects searching the ones they feel more 'right' or more 'effective' at the moment.

But this is a problem of this kind of player not a problem of the game.

A similar mechanic is present in Mongoose game Legend, or in Mythras/Runequest/Openquest.
« Last Edit: August 12, 2024, 10:36:06 AM by Giovanni81 »

Offline Rasyr

  • Administrator
  • Hero Member
  • *****
  • Posts: 2626
  • Karma: +3/-0
    • View Profile
Re: I'm reading the quickstart: first impressions are very good!
« Reply #7 on: August 12, 2024, 10:50:40 AM »


Yes, there are drawbacks to both methods, but once a player gets to know the system (afterall the Combat Boons table is only a single page... hehe), that should stop being an issue, or at least be reduced. GMs can also employ various tools to prevent this (like giving only 60 seconds max for determining result or it goes straight to Critical Damage) (if I find the space, I might add such a note or place it into a GM guide....)


Offline Giovanni81

  • Newbie
  • *
  • Posts: 16
  • Karma: +0/-0
    • View Profile
Re: I'm reading the quickstart: first impressions are very good!
« Reply #8 on: August 13, 2024, 03:19:49 AM »
I bought the full version:

Even the idea of combing 2 vocational kits for each PC is brilliant.

Sometime a single cliché is limiting: combining 2 of them is somehow liberating (and the number of possibilities is high) ...

... I remember a Gestalt campaign in D&D 3.5 as one of mine most successful campaign of all time.
« Last Edit: August 13, 2024, 03:21:35 AM by Giovanni81 »

Offline Rasyr

  • Administrator
  • Hero Member
  • *****
  • Posts: 2626
  • Karma: +3/-0
    • View Profile
Re: I'm reading the quickstart: first impressions are very good!
« Reply #9 on: August 13, 2024, 06:39:48 AM »
I bought the full version:

Even the idea of combing 2 vocational kits for each PC is brilliant.

Sometime a single cliché is limiting: combining 2 of them is somehow liberating (and the number of possibilities is high) ...

... I remember a Gestalt campaign in D&D 3.5 as one of mine most successful campaign of all time.

Thank you. We went through a lot of different iterations and variations on the Vocation system before settling on its current final form

Offline Giovanni81

  • Newbie
  • *
  • Posts: 16
  • Karma: +0/-0
    • View Profile
Re: I'm reading the quickstart: first impressions are very good!
« Reply #10 on: August 13, 2024, 06:58:53 AM »
It's a quite popular choice: there is a new RPG in Drivethrurpg called, if I remember correctly, 'Gestalt rpg' that embrace the same setup.

There is also an old popular MMORPG called 'Guildwars' where you have 2 classes.

A question: it is possible to select the same Vocational Kit 2 times filling completely the 2 slots?

Just in order to select 2 special skill from his list and to double his DP for each category.

« Last Edit: August 13, 2024, 07:00:42 AM by Giovanni81 »

Offline Rasyr

  • Administrator
  • Hero Member
  • *****
  • Posts: 2626
  • Karma: +3/-0
    • View Profile
Re: I'm reading the quickstart: first impressions are very good!
« Reply #11 on: August 13, 2024, 07:34:21 AM »
It's a quite popular choice: there is a new RPG in Drivethrurpg called, if I remember correctly, 'Gestalt rpg' that embrace the same setup.

There is also an old popular MMORPG called 'Guildwars' where you have 2 classes.

I'll have to do some research on them. One of the inspirations for the current 2 VP system was atraining package approach, inspired by the training packages in Rolemaster Standard System, but I could never make it work right (wonky issues with Development Points)

A question: it is possible to select the same Vocational Kit 2 times filling completely the 2 slots?

Just in order to select 2 special skill from his list and to double his DP for each category.

It most certainly is.If you look in the PDF with all of the Pre-generated characters in the Quickstart, you will see many of them built that way, while others use different VPs, including one that has an Arcanist VP and a Hybrid VP from a different School of Magic (the Pregens were designed to showcase this capability)

Offline Giovanni81

  • Newbie
  • *
  • Posts: 16
  • Karma: +0/-0
    • View Profile
Re: I'm reading the quickstart: first impressions are very good!
« Reply #12 on: August 15, 2024, 04:24:01 AM »
It looks like you have, for each PC, different armor values for different locations but:

how do you determine the hit location of a successfully delivered hit? Could you please point me to the relevant page and paragraph?

Ok no: it's the sum. My mistake.
« Last Edit: August 15, 2024, 04:40:18 AM by Giovanni81 »

Offline Rasyr

  • Administrator
  • Hero Member
  • *****
  • Posts: 2626
  • Karma: +3/-0
    • View Profile
Re: I'm reading the quickstart: first impressions are very good!
« Reply #13 on: August 15, 2024, 06:27:56 AM »
It looks like you have, for each PC, different armor values for different locations but:

how do you determine the hit location of a successfully delivered hit? Could you please point me to the relevant page and paragraph?

Ok no: it's the sum. My mistake.

Yes, the Armor Ratings for each location (torso, head, arms, legs are summed together) to create your total armor value.

Offline Giovanni81

  • Newbie
  • *
  • Posts: 16
  • Karma: +0/-0
    • View Profile
Re: I'm reading the quickstart: first impressions are very good!
« Reply #14 on: August 18, 2024, 02:25:50 AM »
I really love this game: IMHO is better than Against the Darkmaster, HARP, Lightmaster and Rolemaster Unified also.

If this kind of games has a future it will be represented by this game.