A little question for you.
The bonus damage equal to (result -20) .... is bash, slash or pierce?
Or it can be distributed between the damages of the weapon?
For example if, with a weapon 10b/8p like a spiked mace, I obtain 25 to the hit ....
I can choose, for example, between 15b/8p OR 10b/13p OR 13b/10p?
You do +1 Hit of damage for every point over 20 that the roll is.
When you attack, you select which damage type you are going to do.
For example, a Spiked Mace is 10b/8p which means that an attack can do either 10 points of bashing damage or 8 points of piercing damage if you try stabbing with the spike. It does not do both in a single attack.
In the rules, it is listed just as a Mace with a damage rating of 10b/[8p] with the brackets meaning that not every version of the weapon will have the spike on top. The masce is described as a heavy ball or flanged head, sometimes with a spike on top. It has a damage rating of 10bp/[7p], which means that does both bashing and piercing damage and would be against the higher Armor Rating (i.e. if the target's armor has a higher bash AR, you would use it to reduce the attack, not both Bash and Piercing AR).
Now back to the original question, a result of 25, means that you add 5 hits to whichever damage type you chose for the attack, so you would do either 15b OR 13p.
Conversely, the Morningstar (round heavy ball with spikes sticking out of it) can also have a spike on time
Edited: i noticed a minor error in the adventure of the quickstart...
Curlk - Redcap
1 25L 40 4 10 12 10
Should be:
Curlk - Redcap
Level MR Hits Init TSR RSR WSR
1 25L 40 4 10 12 10
(the table misses the first row)
Thanks! I will have to fix that before my next upload of it (anytime I make changes/corrections, I re-upload the files., which is why there is a change history in the product descriptions).