Welcome to the first issue of
Express Additions. Our goal here is to expand the core rules of Fantasy Express with options and/or additional material that we could not fit into the core rules, or that we did not think of before publishing the core rules.
In this, our first issue, we give you an option for including Training Packages, and then a second option for another way to use them. This PDF contains 52 Training Packages for your players to choose from!
We follow this up by expanding on Items of Power and how a GM can generate them, along with 3 examples on what they could look like. And then we round out this issue with some new Magical Materials for use in the crafting of items.
And lastly, we provide you with some errata for Fantasy Express version 1.01!