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Author Topic: Express Additions #3 in progress  (Read 1299 times)

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Offline Rasyr

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Express Additions #3 in progress
« on: January 17, 2025, 07:34:26 AM »
I  figured I would update folks who  come by with a little bit of progress on  what I  am working on for Fantasy Express...

First and foremost, I  am working  on Express Additions #3. This issue actually started because somebody asked me for  a Mage  Hunter type of character.

Now, I had one of those over in Novus, so I figured I would port it over,  reworking it as needed to make it fit. And in checking him  out, I also spotted the Shadowkin, so decided I would  port himover  as  well. That gave me two spell users, so I would have to rewrite their spells for Fantasy Express as  well.

So,  I decided to see  what else I could port over, and oh look, there are  the Elemental Guards! -  these are Novus Hybrids who use magic for  afew very specific  effects,  usually elemental  in nature.

So I needed  to figure out how to make them work in Fantasy Express.

I have  figured out that the best way to make them work is to create a new class of Vocation. We already have Fighters,  Adepts, Arcanists, and Hyrids.  This  new class will be called Channelers.

This means that they channel magical or quasi-magical energies into specific abilities that appear perhaps magical (or psionic, or whatever) in nature.

How this works is  simple...  We  have the Vocational Kit, and a companion Gift in  Background  Options. The Gift will then  not be able  to be acquired unless  you have this specific  Kit and the Gift is acquired the normal way by spending Background Option Points.

So, for the Airgard, you can either get the Kit and Gift and be  an  Airgard, or just  get the Kit and you got  the training, but never becamean Airgard for  some reason.

Thus, Express  Additions #3 will provide at least 11 new Vocational Kits in total,  and there will also be 9  new Gifts, one for each of the Channeler Vocations. It will contain 24 spells (most  of which,if not all,  will  be  new.  Still working  on the spells, so not positive  yet if anywill be repeats from the Core rules.

The addition of new spells will  increase  the total number of spells for some Schools, so I am going to expand a comment in the core rules into a new rule/option.  Were essentially an Arcanist is limited to 30 spells in their Codex., with any other spells in their school being  treated as bingin another skill category.


Offline Fidoric

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Re: Express Additions #3 in progress
« Reply #1 on: January 17, 2025, 11:29:02 AM »
Is it a good place to port the spell lores system?

Offline Rasyr

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Re: Express Additions #3 in progress
« Reply #2 on: January 17, 2025, 11:36:31 AM »
Is it a good place to port the spell lores system?

Notin this issue, but that mightbe a good idea for a later issue...

Offline mitchw

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Re: Express Additions #3 in progress
« Reply #3 on: January 18, 2025, 04:25:00 PM »
You have reminded me of the list of character types I loved in the old The Compleat Adventurer, The Complete Spellcaster, etc. from Bard Games. :)

Offline Rasyr

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Re: Express Additions #3 in progress
« Reply #4 on: January 18, 2025, 04:37:55 PM »
You have reminded me of the list of character types I loved in the old The Compleat Adventurer, The Complete Spellcaster, etc. from Bard Games. :)

The "Compleat" series later became a game called Arcanum, and the 30th Anniversary edition of that game was released under Creative Commons and was a huge source  of  inspiration for Fantasy Express. Many of the original character classes  from there were translated into various Vocational Kits (and many of their spells were  rewritten to be scalable spells in Fantasy Express (this is  why  Arcanum is listed in the Credits for Fantasy Express