from a malus perspective, any changes to the dex/move /ASF modifiers?
They would be roughly the same. as would the Qualities as well (i.e. the ASF, Rigid, and Metal Qualities) , However, this system, instead of having a Dex Mod, would have a Max Dex, which would be equal to 6 minus the Dex Mod (+/- Kin modifier for Dex). Thus armors would affect all Kins equally, and the Kins would not lose any advantage from their stats...
Thus, since a Wood Elf gets +2 to their Dex from their Kin, where a Hman would have a Max Dex of 4 with a Chain Shirt, a Wood Elf would have a Max Dex of 6, and a HIgl Elf (with a Kin Modifier of +1) would have a Max Dex of 5 when wearing a chain shirt.
Note also, changing to Max Dex would also increase Defensive Modifiers, since it would limit the amount of Dex that could be used, as opposed to applying a modifier to it. And the Max Dex would apply to any Dex applied to skills as well.
Clothing: no modifiers
Quilted: Max Dex: --, Mv Pen: --, AB Pen: --, Cold(1), Flammable
Soft Leather: Max Dex: --, Mv Pen: -2, AB Pen: --
Reinforced Leather: Max Dex: 5, Mv Pen: -5, AB Pen: -1-, ASF (1) for Studded Leather, ASF(2) for Ring Mail, RIgid for Boiled Leather
Chain: Max Dex: 4, Mv Pen: -7, AB Pen: -1-, ASF (4), Metal
Scale: Max Dex: 4, Mv Pen: -9, AB Pen: -1, ASF (5), Metal
Plate: Max Dex: 3, Mv Pen: -11, AB Pen: -3, ASF (6), Metal, Rigid
For ancillary pieces:
Greaves- Reinforced Leather: Mx Dex: -1, Mv Pen: -1; AR+1; Rigid
- Metal: Mx Dex: -2, Mv Pen: -2, AR: +2, RIgid, Metal
Bracers - Reinforced Leather: AB Pen: -1, AR +1, Rigid
- Metal: AB Pen: -2, AR: +2, RIgid, Metal
Helms- Arming Cap: AR+1
- Leather Skullcap: AR: +1
- Leather Helm: AR +1, Rigid
- Chain Coif: Per Pen: -1, AR: +2, Metal
- Half Helm: Per Pen: -1, AR: +2, Metal, Rigid
- Chain Coif: Per Pen: -2, AR: +3, Metal, Rigid
Pants- Padded/Quilted: Mv Pen: -2, AR: +2, Cold(1), Flammable
- Leather Buckskins: Mv Pen: -1, AR: +1
- Chain Leggings: Mx Dex: -1,Mv Pen: -4, AR: +3, ASF(2), Metal
Robes: Mx Dex: 5, Mv Pen: -1, AB Pen, -1, AR: +1, Cold(2), Heat (2), Flammable
Furs/Pelts: Max Dex: 4, , Mv Pen: -4, AR: +3, Cold (3), Flammable