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Author Topic: Blunt Weapon: Axe  (Read 403 times)

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Offline Waylander

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Blunt Weapon: Axe
« on: March 27, 2025, 07:13:05 PM »
Is this correct, page 49 calls an axe a Blunt weapon?

"This weapon group includes axes, hammers, maces and clubs as well as any similar weapons"

Offline Rasyr

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Re: Blunt Weapon: Axe
« Reply #1 on: March 27, 2025, 09:04:13 PM »
Is this correct, page 49 calls an axe a Blunt weapon?

"This weapon group includes axes, hammers, maces and clubs as well as any similar weapons"

Sort of kinda yes....  ;D

Axes fall under the Blunt Weapon skill mainly because of HOW they are used, not because they are actually blunt weapons. It is more similar to how you  use a mace or club than it is like how a sword is used.

Now, once you  get to the  equipment lists (Weapons begin on page 103), you can actually use axes with the Blunt skill, or you can use the  Blades skill (at a -4) instead.

If you  would like  some more nuanced weapon skills, I would recommend picking up Express Additions #4 for the Arms Skills option.

Offline Waylander

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Re: Blunt Weapon: Axe
« Reply #2 on: March 28, 2025, 04:26:56 AM »
That's what I thought it meant. I didn't notice any critical hit tables so that won't be a factor.

Offline Rasyr

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Re: Blunt Weapon: Axe
« Reply #3 on: March 28, 2025, 07:09:40 AM »
That's what I thought it meant. I didn't notice any critical hit tables so that won't be a factor.

Actually, there is a Critical Damage section of the Combat Boons table (page 123) and the columns that the player gets to purchase Critical Damage from (using the Success Levels earned in the attack)  is  based on the type of attack (and  type of damage) that they deal.

For example, a Handaxe has a Damage Rating of 8s[/8b][/7p]. This means that the normal damage is 8 Hits of Slashing Damage (thus  they can only purchase Slash Critical Damage if  they  earn any Success Levels..  The [/8b] and [/7p] are both types  of damage that might be dealt based on how the  weapon is designed. (i.e. if  the back of the axe is flat or has a hammer-like head, it can also deal the 8b damage if the  character chooses. If the axe has a spike  on the  end, it can use  that to deal the piercing  damage.

There are  also some Randomized Critical Tables in Express Additions  #2, but those  build off the basics of  how combat works as well




Offline Waylander

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Re: Blunt Weapon: Axe
« Reply #4 on: March 28, 2025, 08:23:40 AM »
Not sure how I missed all that. I was just skimming through the PDF though. Good to know!

Offline Rasyr

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Re: Blunt Weapon: Axe
« Reply #5 on: March 28, 2025, 10:29:56 AM »
Not sure how I missed all that. I was just skimming through the PDF though. Good to know!

I am thinking that perhaps I need to update my FX Primer PDF to include the basics on how Combat  and Magic works (I include it in the modules I write, only 2  so far, but  am working on a third)

I should also try to work  on some generic ones that are  not Anwyn based, now that I think about it...