Let's consider this point: some weapons are better when it comes to defense than others. For example, it's easier to block attack with a sword than with a flail but harder than with a shield.
Novus uses different stats for defense and armor rating, as I think it should be.
WOuld you think it possible and/or useful to add another weapon stat to reflect the above statement. This could take the form of a defense modifier, as it is currently done with shields. For example, a broadsword could be +0 DEF, a main-gauche +1 and a flail -2. In a general way, the more maneuverable the weapon, the easier it is to parry incoming blows. But the way it is wielded (1- or 2- handed, both hands at the same extremity or not...) also has a influnce. Many factors have to be taken itnot account but they all may be sumarized in a single Defense adjustment. That way, you give smaller weapons an interest and allow the creation of strong offensive / defensive combination. A flail-wielding warrior may be fearsome and able to deal heavy damage with each blow, he will also have difficulties when it comes to parry. On the other hand, another fighter with short sword and shield will deliver lighter strikes but in return, he will be far harder to reach.
Besides, could it be possible to consider shields as every other weapons, just better designed to block attacks (big Defense bonus) than to strike, but able to do both nonetheless ? As I see it, the main difference between a shield and a club is the way it is held or attached to the arm. Maybe all use of a shield in combination with another weapon should be considered a two-weapon combo style, with shield training allowing it to be used in TWC without taking the weapon specialty talent with the main weapon, just to reflect the specific way shields are wielded.
BTW, when you use a shield in TWC, do you consider it to be a weapon and so gain an additional rank-3 to DEF or not. As I see it, if you don't make it that way, a fighter with 11 ranks in TWC will use an off-hand dagger to greater benefit (11-3 = +8 to defense or +6 if you add an off-hand penalty) than a shield (4+1 = +5 to defense with a large shield and shield training) to block attacks.
I would be glad to have inputs on this.
Fidoric