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Author Topic: Typo and Error Collection Thread  (Read 1694 times)

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imported_Raf Blutaxt

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Typo and Error Collection Thread
« on: February 20, 2011, 12:53:55 PM »
Well, this is supposed to be an open beta and therefore we'll most likely come across a number of Errors (mostly typos and such). So I hereby start this thread to collect them so that they can be adressed in the next update.
Please refrain from asking questions about how certain parts of the game work in this thread and just report things that you think are errors. For everything else it would be best to just start a new thread.

I'll start off with something I just noticed:

The spell "Alarm" is called "Alarum" for all schools of magic that use it. This should be changed.

imported_Raf Blutaxt

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Typo and Error Collection Thread
« Reply #1 on: February 20, 2011, 01:25:42 PM »
Ok, another one:

On page 39 there appears to be a table with spell stats with no corresponding spell at the bottom of the page, below "Protection from Cold"
To which spell does it belong? If none, it should be removed.

imported_Rasyr

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Typo and Error Collection Thread
« Reply #2 on: February 20, 2011, 01:34:28 PM »
Actually, calling it "Alarum" was intentional and deliberate...

imported_Rasyr

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Typo and Error Collection Thread
« Reply #3 on: February 20, 2011, 01:36:25 PM »

Ok, another one:

On page 39 there appears to be a table with spell stats with no corresponding spell at the bottom of the page, below "Protection from Cold"
To which spell does it belong? If none, it should be removed.




Which version of the Open Beta are you looking at? I noticed that before (the pagemaker story had cut off, it is fixed already in OB version 0.3

imported_Raf Blutaxt

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Typo and Error Collection Thread
« Reply #4 on: February 20, 2011, 02:13:17 PM »
I use v0.3 I'm still not convinced by Alarum. All the other spells have very modern practical names, this one just sticks out for me...

imported_Rasyr

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Typo and Error Collection Thread
« Reply #5 on: February 20, 2011, 02:37:03 PM »

I use v0.3



And it could be thatit is still an error in v 0.3 that I corrected later on (but I haven't changed the version number in my local copy yet...)




I'm still not convinced by Alarum. All the other spells have very modern practical names, this one just sticks out for me...




I had other reasons for using the name "Alarum" as well.

imported_Rasyr

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Typo and Error Collection Thread
« Reply #6 on: February 20, 2011, 02:42:36 PM »
Okay, just checked, the version up on RPGNow have the full spell in it, so it was corrected before the v 0.3 release.

whew.... 

Offline Lennon V. C.

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Typo and Error Collection Thread
« Reply #7 on: March 01, 2011, 02:52:16 AM »
Page 15 of Deluxe Version
"There are three lists of Boons, one for general tasks, one for combat, and one for spell casting, and one basic list of Snags that will have options that apply to various types of actions."

The table on page 53 is "Skill Boons" not "General Tasks Boons".
Also I suggest rewording the sentence so is is not in the form "w, x, and y, and z"

Offline gamewizard

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Typo and Error Collection Thread
« Reply #8 on: March 01, 2011, 05:27:00 AM »
1) I see no RI for Composite Bows on the weapons table, it is blank. Using Rolemaster equivalents I believe it would be around 55'.

2) Is there supposed to be a class (Realm) specific stat for Spellcraft? The text leads me to believe it is based on class/Realm but both the character sheet and the skill description both use Will. In my opinion it makes far more sense to me to use the class stat, rather than Will for all classes.

Edit:

I just saw the post about Elves having low Will and noticed that Spellcraft is indeed supposed to be Will.

Offline Lennon V. C.

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Typo and Error Collection Thread
« Reply #9 on: March 06, 2011, 09:41:45 PM »
Page 37 Deluxe version
"It is complex because these Codified spells were created a more flexible set of underlying rules that allows for both the creation, learning and casting of Codified spells, which are easier to cast, and also the use of what we call Spell Bases in Improv casting, that is creating and casting spells on the fly, on the spur of the moment. These more advanced rules will be covered in a later product."

Bold section is awkwardly worded. Maybe "It is complex because these Codified spells were created by a more flexible set of underlying rules that allows for both the creation,"

Also "These more advanced rules will be covered in a later product." I haven't read it yet but isn't out already?

Offline brianbloom

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Typo and Error Collection Thread
« Reply #10 on: April 05, 2011, 07:31:39 PM »
I have quite a few corrections and comments upon reading the 0.3 open version (I've just purchased the $5 one but haven't printed it off for any comparison).  I will try to limit the comments here to simpler grammar and wording issues (but will toss in a few minor rules based ones rather than create whole new threads for them)

p6, Step 4: "... the first thing to do.." seems confusing after having 3 prior steps.  Perhaps ".. the next thing to do..." ?

p8, Human intro: "Most Humans live to about 100 years of age ..".  100??  Really?  Without modern medicine?  I would have expected this to be like 70-80 given the setting.

p8, Humans, Appearance: "run the gamut" .. "run the spectrum" ..  feels cliched and redundant.

p9, Halflings, Demeanor: "..living in quite comfort".  Should this be "quiet"?

p9, Half-Elf intro: "by the slight points on their ears, if they have any."  If they have any ears? or have any points?  Perhaps "..by the slight, if any, points on their ears."

p9, Half-Orc, Sturdy Build: "This grants him a +1 to Con and +2 to Strength (already figured in)".  I found this confusing since above it shows +3 Constitution and +3 Strength.  Also, 'Con'/'Strength' are inconsistent from an abbreviation perspective.  Con should be fully written out to match the other races.

p9, Choose Background: "His Background tells what sort of area he grew up in and the type of skills that the character learned as a child".  I find the "the character" jarring at the end following the pronouns His and he.  Can we start this sentence with "The character's background..." and just use pronouns after that?

p10, Choose Character Class, Favored Skills: We use "CP" here with no explanation or understanding yet of a what a "CP" is (we don't get those until p14)

p12, Generate Stats:  both Wisdom and Charisma list "psychic ability" as a synonym.  I think this makes it hard to convert/map other systems with this duplication.  I think it should only be mentioned in one of them and my guess would actually have been Willpower.  (For the record "physique" is the same way in Str/Con too)

p12, Stat Generation, Method 1: Think final sentence should read "This will generate numbers from 6-15 for most stats and from 11-20 for your character's Favored stats, before applying any racial modifiers."

p16, Influence: "..what is going on and to be able to avoid being talked into..."

p18, first paragraph: "Most Talents are only able to be gained at the time of character creation", yet in the table of Talents below, of the 28 Talents listed, 18 are trainable.  Maybe 'Most' should be 'Many'?

p19, Armor, Heavy: the italics used for "Armor, Light" is different than used elsewhere.

p20, Light Touch: should remove the comma in :..but only to certain uses of the skills, Gimmickry and Trickery"

p21, Nightvision: should remove the commas around "The feature, Greater Nightvision, allows a ..."

p21, Sense Magic: same thing for the commas around "The feature, Detect Waiting Magic, allows the ..."

p24, Shields, Normal Shield and Small Shield: use "shield" in lower case, whereas Helms, Bracers, and Greaves all use capitals in the body text.
Also, the shield weights there don't match the charts (20,15,10 versus 11,8,5) or is the weights in the chart only supposed to be encumbrance and not item weight?)

p25, 26: Battle Axe, Falchion: need hyphens for "two-handed", "one-handed", "single-edged"

p26, Weapons Price List:  Has two mentions of "Lg." in headers but no explanation of what this means.

p26, "Weapons Price List" itself almost feels like a misnomer given that "Cost" is only one of the 7 attribute columns for each weapon.  Maybe it should be just "Weapons List" (or "Weapons Details List"? "Weapon Information"?)  Same thing with "Armor & Shields Price List" and to a lesser extent the other "Price Lists"

p27, Finishing Your Character.  "..essentially finished creating ..", "..the only step left ..." yet a magic user has no spells figured out.  Should we reword this paragraph or is it expected that the players will always have to roleplay the learning of their initial spells at the beginning of any adventure?


That's it for my first batch (only up to page 28 in reviewing the ruleset so far) so I'll report more as I find them...

Offline Fidoric

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Typo and Error Collection Thread
« Reply #11 on: April 07, 2011, 08:20:02 PM »
One Handed Weapons in Two Hands: There are times
when a character using a one handed weapon may want
to put a little extra oomph behind it by using both hands.
In such cases, the character gains an additional +1 to the
Strength Damage done by his attack.




You may want to reword this, as there are no more Strength damage. Besides, the damage ratings have been increased so maybe the damage bonus could be revised (+2 ?)

imported_Rasyr

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Typo and Error Collection Thread
« Reply #12 on: April 07, 2011, 10:20:10 PM »
yup -- part of what is taking me so long -- going through and trying to catch all of the spots that needed fixing over earlier changes.

imported_Rasyr

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Typo and Error Collection Thread
« Reply #13 on: April 08, 2011, 04:32:48 PM »
p9, Half-Orc, Sturdy Build: "This grants him a +1 to Con and +2 to Strength (already figured in)".  I found this confusing since above it shows +3 Constitution and +3 Strength.  Also, 'Con'/'Strength' are inconsistent from an abbreviation perspective.  Con should be fully written out to match the other races.




Just for clarification....

If you look closely, most of the races have stat modifiers that total out to +5 and -5. The Half-Elf, being a racial crossbreed, has Stat Modifiers that total out to +3 and -3.

The "Sturdy Build" ability is basically allowing the Half-Orc to exceed the +3/-3 maximums for racial modifiers (i.e. he has +6/-3)



p26, Weapons Price List:  Has two mentions of "Lg." in headers but no explanation of what this means.




Lg. is actually the standard abbreviation for Length



p26, "Weapons Price List" itself almost feels like a misnomer given that "Cost" is only one of the 7 attribute columns for each weapon.  Maybe it should be just "Weapons List" (or "Weapons Details List"? "Weapon Information"?)  Same thing with "Armor & Shields Price List" and to a lesser extent the other "Price Lists"




Will remove "Price List" from the table headers...
 


p27, Finishing Your Character.  "..essentially finished creating ..", "..the only step left ..." yet a magic user has no spells figured out.  Should we reword this paragraph or is it expected that the players will always have to roleplay the learning of their initial spells at the beginning of any adventure?




Actually, they should have already purchased their spells (using Character Points) by this time. I have already made changes indicating this at the beginning of the Develop Your Character section...

Offline gamewizard

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Typo and Error Collection Thread
« Reply #14 on: April 10, 2011, 04:34:50 AM »
I know this has been Touched by Tim ( ) but "Alarum" is definitely what the spell should be called. As an RPG grognard I have seen this spelling in so many systems for this type of spell.