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Author Topic: Adding New Races - Any Ideas?  (Read 2856 times)

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Offline samwise7

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Adding New Races - Any Ideas?
« on: March 25, 2011, 11:40:05 PM »
So, who has some ideas for some new Novus races?  I'd love to steal those ideas and plop them into a homebrew setting. 

imported_Rasyr

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Adding New Races - Any Ideas?
« Reply #1 on: March 26, 2011, 12:21:01 AM »
Well, I have a whole slew of races that I will eventually be adding. Including the following:

Ketauri
Vsori
Kalbari
Merak
Aesyr
Volar
Phrenali
Drogosi
Ceanid
Corvari
Myotari


Offline samwise7

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Adding New Races - Any Ideas?
« Reply #2 on: March 26, 2011, 12:25:26 AM »
I recognize several of those. 

imported_Rasyr

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Adding New Races - Any Ideas?
« Reply #3 on: March 26, 2011, 11:16:08 AM »

I recognize several of those. 



You should recognize all of them. I wrote them for another system. Due to the recent signing of a contract, I now own the full rights to all those races (and I gave that other company the rights to use those races as well), which means that I can add them into Novus if and when I like.

Offline samwise7

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Adding New Races - Any Ideas?
« Reply #4 on: March 26, 2011, 01:22:11 PM »
Do you plan to put them in Libram Novus PDFs in the future?

imported_Rasyr

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Adding New Races - Any Ideas?
« Reply #5 on: March 26, 2011, 02:50:10 PM »
yes

Offline samwise7

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Adding New Races - Any Ideas?
« Reply #6 on: March 26, 2011, 07:17:41 PM »
Cool. 

Offline Right Wing Wacko

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Adding New Races - Any Ideas?
« Reply #7 on: March 27, 2011, 03:16:33 PM »
LOL!
Yeah!
I immediately recognized them all as well!

Cool!

imported_Witchking20k

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Adding New Races - Any Ideas?
« Reply #8 on: March 28, 2011, 12:15:28 PM »
Neato.  Any other usable info from?  Monsters?  Etc

imported_Rasyr

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Adding New Races - Any Ideas?
« Reply #9 on: March 28, 2011, 01:40:17 PM »
I own the full rights to the following:

Races (from various issues of HARPer's Bazaar, and 1 issue of Express Additions)
Ketauri
Vsori
Kalbari
Merak
Aesyr
Volar
Phrenali
Drogosi
Ceanid
Corvari (EA #6)
Myotari (EA #6)
Wildings (HB #6)


Cultures (from various issues of HARPer's Bazaar)
Arboreal
Highlands
Cragger
Oceanic
High Valley
Avian
Nali
Tribal
Aquatic


HARPer's Bazaar #2 - (The Clerical Orders, minus the stats)
HARPer's Bazaar #3 - (The Beastmaster & The Clerical Orders, minus the stats)
HARPer's Bazaar #5 - Elementals (excluding stats, talents, and spells)
Express Additions #8 - Craftsmanship & Herbalism rules

Offline Fidoric

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Adding New Races - Any Ideas?
« Reply #10 on: March 28, 2011, 05:46:03 PM »
Should be enough for Libram Novus 3 & 4 ! 

Offline samwise7

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Adding New Races - Any Ideas?
« Reply #11 on: March 28, 2011, 06:14:42 PM »
If you find that the main book is less than 100 pages...  maybe you could put some of those funky races in it too. 

Offline samwise7

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Adding New Races - Any Ideas?
« Reply #12 on: April 02, 2011, 03:57:33 PM »
We are kicking the idea around a few ideas for races/cultures.

1) A culture of evil Halflings (Warlocks/Black Magic).
2) A race of Half-Dwarf / Half-Devils (we're not calling them Devarfs or Dwevils).  4) A Human sub-race that might come with inherent magical abilities (think like a D&D Gnome).

imported_Rasyr

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Adding New Races - Any Ideas?
« Reply #13 on: April 02, 2011, 04:29:20 PM »
I like that size-changing race idea -- it has some interesting possibilities. For example, they have hidden cities, built up in the tops of normal sized trees, or in small underground caves that are not accessible to normal sized people (i.e. through a tunnel/fissure that is only six inches tall). And if their possessions also change size, that makes for interesting possibilities.

However, I think that such an ability should cost Spell Points (or the equivalent in Power Points -- a set of points used for activating/using inherent magic-like abilities -- such abilities would also require their own skill to use, such would ALWAYS be a Favored Skill for a character with inherent abilities).

For example, the size-changing race - they have 2 default sizes. It costs 3 PP to change size and requires a Willpower-based skill roll to accomplish this (base TN 15, modified by conditions that may disrupt concentration). Or perhaps make the PP cost based on the degree of change. If the default size is 6", then each size increment would be 6" and would cost 1 PP to change (i.e. to become 4' tall, they would have to spend 7 PP, 1 PP for every additional 6" in height). It would cost 11 PP to become 6' in height, and then another 11 PP to shrink back down to 6" tall....

And, yes, this means that they could also assume larger than human forms if they had enough PP....




Offline samwise7

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Adding New Races - Any Ideas?
« Reply #14 on: April 02, 2011, 08:24:38 PM »
Those are some cool ideas for how to translate the size changing race to Novus.  I'm not sure if I like the fact of them being larger than humans, but others might.