I had a minor situation that I thought I should mention. If there is a chase scene and both the NPC fleeing and the PC chasing him have the same movement, and both are using all of their APs to run at twice their normal movement how would you resolve the issue? They wouldn't have any left over APs to attack them, or try to trip them, etc.
In my case they had their faster animals chase them down and I fudged it, which ended the chase.
There was another question... but I'll have to go over my notes and see what it was.