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Author Topic: Running Novus at a convention - Need a short module  (Read 642 times)

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Offline niccosw

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Running Novus at a convention - Need a short module
« on: July 22, 2011, 12:19:56 PM »
Hi  Thanks!

imported_Rasyr

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Running Novus at a convention - Need a short module
« Reply #1 on: July 22, 2011, 12:36:46 PM »
When is the Convention? How much time do we have?

If nothing else, we can try to come up with something that you can run for it - afterall, this is a great promotional effort on your part, so I definitely want to support you in it in any way that I can.

imported_Witchking20k

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Running Novus at a convention - Need a short module
« Reply #2 on: July 22, 2011, 03:18:02 PM »
hmmm....i wish i had more time.....MORE TIME!

Offline samwise7

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Running Novus at a convention - Need a short module
« Reply #3 on: July 22, 2011, 08:53:55 PM »
Honestly, just pick up a D&D D20 module (3rd edition / 3.5 / Pathfinder) and do some minor prep work with it.  I've ran several modules like that even without prep work (but I'm told I'm pretty good at running games on the fly).


imported_Witchking20k

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Running Novus at a convention - Need a short module
« Reply #4 on: July 23, 2011, 11:52:15 AM »
This leads to an interesting question.....are there any monsters that are purely Novus property? 

imported_Rasyr

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Running Novus at a convention - Need a short module
« Reply #5 on: July 23, 2011, 12:02:17 PM »
So far? Not really. My interpretation of some of them definitely belong to Novus - but so far, all of the creatures statted up for Novus are generic monsters.

Offline niccosw

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Running Novus at a convention - Need a short module
« Reply #6 on: July 23, 2011, 04:24:42 PM »
I'll be running the game on August 20th, so a little less than a month.

I'm mostly concerned about having premade character handouts and some enemy stat blocks. I can improvise a story and some skill challenges, crib maps from another game if I need to but I don't want to have to make six detailed characters plus enemies. If you can put together a module by the con, I'd rather run that than improvise since it will feature your unique setting with details I would miss.

Offline samwise7

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Running Novus at a convention - Need a short module
« Reply #7 on: July 24, 2011, 12:35:28 AM »
Don't forget that a monster's stats can be used, and reused just with different fluff text.

Use the Orc stats, give them a different description, and use them as is, or close to it.

A Novus module would be better, but those are my suggestions.

imported_Rasyr

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Running Novus at a convention - Need a short module
« Reply #8 on: July 24, 2011, 12:55:56 PM »

I'll be running the game on August 20th, so a little less than a month.

I'm mostly concerned about having premade character handouts and some enemy stat blocks. I can improvise a story and some skill challenges, crib maps from another game if I need to but I don't want to have to make six detailed characters plus enemies. If you can put together a module by the con, I'd rather run that than improvise since it will feature your unique setting with details I would miss.




I think that I can whip something together for you by then, no problem.

We already have an adventure, that we were planning on turning into a Quick Start for Novus, but time constraints have slowed down progress on it. But, I should be able to put it together well enough to allow for somebody who already knows Novus to be able to run it as a module.


Offline niccosw

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Running Novus at a convention - Need a short module
« Reply #9 on: July 29, 2011, 12:51:49 AM »
I think that I can whip something together for you by then, no problem.




Thanks! I'll keep an eye out on this thread as the date approaches. Let me know if you need anything from me.

imported_Rasyr

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Running Novus at a convention - Need a short module
« Reply #10 on: July 29, 2011, 01:29:58 AM »
Do you have a preference on what sort of pre-gen PCs you would like to see/use?

Offline niccosw

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Running Novus at a convention - Need a short module
« Reply #11 on: July 30, 2011, 03:12:09 AM »
Thinking about the players I expect: A Martial Artist and an Archer would be nice on the team. I would avoid a Minstrel since the role-playing will be light. But I can work with whatever the adventure needs.





Offline niccosw

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Running Novus at a convention - Need a short module
« Reply #12 on: August 13, 2011, 02:02:01 AM »
Rasyr,

I was wondering how this coming along? Do you plan to post it here or on DriveThruRPG?

I'm going to need it a few days early (like the 17th) because I'll be traveling.

imported_Rasyr

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Running Novus at a convention - Need a short module
« Reply #13 on: August 13, 2011, 11:08:47 AM »
Most likely, I will send it to you in a PM for you to download. I will try to get it to you before the 17th. -- Expect it to be very rough.

Offline niccosw

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Running Novus at a convention - Need a short module
« Reply #14 on: August 14, 2011, 06:59:46 AM »
Looking forward to it! Thanks!