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Author Topic: AESYR race  (Read 799 times)

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Offline Forwax

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AESYR race
« on: August 24, 2011, 09:59:56 AM »
OK I'm ahead of you Rasyr but that Aesyr race (great man) is my favorite as I probably did on the ICE forum before earlier a couple years ago in HARP... tell me what you think of that race and take what you want from it buddy

imported_Rasyr

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AESYR race
« Reply #1 on: August 24, 2011, 11:32:56 AM »
I wouldn't make armor a racial talent/ability.

Also, without any minuses on the stats, a player would have to pay CP in order to play that race. Most race have only a +/-5 in stats, so having a +6 with no minuses would be at least a 6 CP cost in order to play that race right there.

Those are just off the top of my head, without going back to look at the Aesyr to see how I originally created them.

Offline Forwax

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AESYR race
« Reply #2 on: August 25, 2011, 06:30:21 AM »
ok ok I've rewrote it... sorry if I apprear forward about it

  • Constitution   +3
  • Dexterity         -1
  • Speed              -1
  • Strength        +4
  • Willpower        -2
  • Wisdom           -1

Talent
[/list]

  • Great Stature (+2 STR already in Stats)
  • Iron Grip (can hold human 2-hand weapons without penalty and considered like Sword group (unless wielding Aesyr 2-hand weapons then would make 4 dammage more from normal human weapon)) *(or something like that

imported_Rasyr

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AESYR race
« Reply #3 on: August 25, 2011, 12:33:16 PM »
I would put Con +2 and Strength +3

and instead of Great Stature, something like:

Reverberative Strength - Melee weapons to an additional +2 Base Damage

and change Iron Grip so that it allows 2-handed weapons to be wielded 1-handed with no penalties.

And then you can have a note that says that Aesyr-sized weapons to an additional +1 Base Damage and that they they are proportionately larger than their normal counterparts.

How does that sound?

Offline Forwax

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AESYR race
« Reply #4 on: August 26, 2011, 04:34:32 AM »
Thx for you input