I ran a few combats with the 0.6 rule set this past Sunday, and I think this system has some good core ideas (additional damage from exceeding Defense is a personal favorite.) However, there are a few points that I don't understand.
First off, welcome to the forums, and thanks for giving Novus a spin.
1) Do Impedance points from armor stack? I.e, wearing soft leather torso/arm/leg/head armor, do you pay 1 extra SP or 4 extra SP?
Yes, they do stack. I will make a note that I need to make this clearer in the next version.
2) All the monsters' DEF values seem very low. My players managed to build first level characters with +16 to-hit (2[Fighter Combat Skill bonus]+3[Subterranean Combat Skill ranks bonus]+5[Ranks in Combat Skill] +2[Natural Talent bonus) +1[Weapon Focus] +3[Str modifier]) Rereading the rules, I could argue that the Background Skill ranks can't exceed the 5 ranks/level limit, but that's still +13 against monsters with ~17 Def at first level. At second, it goes to +18 (5 more Favored Combat Skill ranks).
Wow! Looks like your players min-maxed the hell out of things. That they were attempting to build the best combat monsters that they could.
I may have to look into putting some more controls/breaks on what sort of Talents can be purchased or on how bonuses from multiple talents can stack... Perhaps not allow magic skills (Magecraft & Spellcasting) and Combat Skills to be selected for Natural Talent. And perhaps make it so that Background ranks do count against the limit of 5 per level. Will definitely have to give it some thought...
Anyways, they really did do their best to get the highest possible Attack Bonus that they could. I would presume that they have little to no skill ranks in most other skills.
Query -- how many CP did they pay for their skill ranks? The first two ranks should have cost 1 CP each, while the other 3 should have cost 2 CP each, for a total 8 CP. Plus they spent 8 CP on those two talents (Natural Talent (5 CP) and Weapon Focus (3 CP). The only left them 14 CP for development of other skills/talents. Remember, they only get 30 to start with.
Query -- what race are the characters? Did they choose dwarves? or come up with a back story that explains their background?
Most characters will NOT have Attack Bonuses that high. And the DEF of the monsters IS figured in the same manner as that of the players. (base + stat + profession (all treated as Rogues) + any specials)
3) High DEF seems to be worth a lot more than high armor, so plate armor looks like a very disadvantageous choice. Higher DEF means you get hit less (taking less damage by avoiding hits altogether) and higher DEF means that monsters need to roll higher to get Boons to deal you extra damage.
And characters may easily increase their DEF by Fighting Defensively (reduce attack bonus to increase DEF). And yes, NOT getting hit is often much much better than getting hit and let armor absorb the damage
Maybe there are some parts of the rules I missed?
I don't think so. But let me point out that I really really DO appreciate this feedback, as that is part of the whole reason of having an Open Beta - to find and try and resolve potential issues BEFORE the book is finalized!
So, thanks again.. and I look forward to more feedback from you...