How are these for the final write-ups?
Special Situations
Mounted Charge: This is similar to a moving attack, but performed while the character is mounted, and thus it is the mount that is doing the moving. Performing a Mounted Charge requires a total of 8 Action Points (AP), 4 more than is required for a normal attack. If the character has the Talent, Mounted Combat II, then the charge will only require 6 AP.
If the character has the Talent, Mounted Combat I, then he has a +4 modifier to his Attack Bonus (AB) and a -4 modifier to his DEF. Without that Talent, the character has a -1 to his AB and a -9 to his DEF.
When making charging attacks, the character will deal an extra amount of damage equal to 15 times the pace of his mount, and it must have a pace of at least 2x its normal movement rate. If his mount is moving at 2x its normal pace, the attack will deal an extra 30 hit points of damage. If the mount is moving at 3x its normal pace, the attack will deal an extra 45 hit points of damage. If the mount is moving at 4x its normal pace, then the attack will deal an extra 60 hit points of damage.
Moving at 2x the mount's normal base movement rate will require a Riding skill roll (TN 20). Moving at 3x the mount's base movement rate will require a Riding skill roll (TN 25), and moving at 4x the mount's base movement rate will require a Riding skill roll (TN 30). These Riding skill rolls do no require or use any of the character's Action Points.
When making a Mounted Charge, if one of the combatants has a lance, a long spear, or other weapon from the Pole Arm family of weapons and the other does not, then the combatant with the longer weapon will resolve his attack first, regardless of initiative order. All other actions will be determined by initiative normally.
If a Mounted Charge is being made against an unmounted foe, and that foe decides to use Dodge in an attempt to avoid the charge. If the dodging character waits until the last moment to perform the Dodge (i.e. such as with Canceling an Action), the modifier to his DEF will be doubled before being applied.
Mounted Combat: To make attacks while mounted, the character must make a Riding skill roll each round. This roll will cost the character no Action Points, and it has a TN of 23 if the mount is untrained for combat and a TN of 18 if the mount has been trained for combat.
Attacks against other mounted foes, when neither combatant is involved in a Mounted Charge, have a -0 DEF modifier and a -0 Attack Bonus (AB) modifier. If the character does not have the Mounted Combat I Talent, these modifiers are -5 and -5 respectively.
Attacks against foes that are not mounted have a -3 DEF modifier and a -2 AB modifier. If the character does not have the Mounted Combat I Talent, these modifiers are -8 and -7 respectively.
All mounted attacks, excluded Mounted Charges, which are covered separately, require an extra 2 Action Points (AP) to perform. If the character has the Mounted Combat II Talent, then attacks only require 1 extra AP to perform.
Talents
MOUNTED COMBAT I
Cost: 3
Trainable: Yes
Description: In order to acquire this Talent, the character needs to have 1 or more ranks in the Riding skill. This Talent reduces the modifiers given under Mounted Combat in the Special Situations section of the Combat Chapter (p. ) by 5 (-8 to DEF and -7 to AB become -3 and -2 respectively).
MOUNTED COMBAT II
Cost: 3
Trainable: Yes
Description: This Talent requires that the character already possesses the Mounted Combat I Talent. With this Talent, the character becomes more proficient in making mounted attacks. The total number of Action Points (AP) that the character must use for Mounted Combat (see p. ) are reduced by 1 and for Mounted Charges (see p. ) are reduced by 2.