The discussions regarding the Innate Ranged Attack talent got me to thinking about certain things....
For example, there was a d20 variant called Diablo (based on a video game, IIRC), that had a sort of mystical archer type who could "enchant arrows" with elemental damage as they were fired. There there are comic characters like "Iron Fist" who can charge their attacks with Chi Energy.
And I thought it would be cool to add a new talent that allowed for things like this.
How does this sound?
ATTACK ENHANCEMENT
Cost: 6
Trainable: Yes
Description: The character has the ability to enhance one particular type of attack by imbuing it with additional force. Most often, this is some sort of elemental energy, but it can be described or manifested in any way that the character likes. However, this enhancement may only be applied to a single type of attack, such as arrows, basic strikes (unarmed/martial arts attack), broadswords, daggers, short swords, etc. More often than not, the ability granted by this Talent is considered to be the result of secret, specialized training.
This enhancement does 4 points of damage. This may be increased up to 10 points of damage using the Feature, Additional Damage, at the time of acquisition.
The damage from this enhancement is considered to be a second type of Base Damage. This means that the attack has 2 types of Base Damage, and that any Boons that increase Base Damage will only apply to one type of Base Damage from the attack, unless that Boon can be taken twice.
When this Talent is acquired, the character gains a number of Power Points (PP) that is equal to one of his Stat Values; Con if the manifestation is physical (such as temporarily encasing the character's fist in iron), Willpower if the manifestation is energy (such as chi energy), and if the manifestation is described as being magical in nature (such as magically electrifying arrow heads), the player will use his character's Magic Stat.
It will take the character 1 Action Point (AP) to activate the enhancement. Activating the enhancement will cost the character a number of PP equal to half of the Base Damage that the enhancement deals. The character may then keep the enhancement active for 1 PP for each round after that first. Any attacks of the specified type made while the Talent is active will do the extra damage.
The player may also decide to include the Feature, Activation Roll, as well. Activation Roll requires that the player make a Willpower-based roll (TN 15) to turn on or activate this enhancement. The character may spend extra AP concentrating prior to the roll and gain a +1 modifier for each extra AP spent, up to a maximum of +10, when making the Activation Roll.
Feature CP Cost
Additional Damage (per point) +2
Activation Roll -2