Okay, here is what one of the new spells will look like once version 0.7 is done. The Hast spell I posted earlier still had the requirement of needing one casting option to use any of the others. That is NOW completely gone.
All that is required to use the Casting Options is that the character have Adept training (Major, Minor, or Semi), so if a Rogue or Fighter or some such non-spell-user learns a spell, he will NOT be allowed to use casting options....
CONJURE MISSILES (MJ 2/MN 3/N 4)
CTN: 18 SP Cost: 1
Vs: DEF Range: 50'
Duration: --
Description: Caster creates and fires a dart (i.e. a small javelin) at the target. If the attack is successful, the dart does a Base Damage of 4 + the caster's Intelligence Bonus.
If the casting option, Dart Swarm, is used, the attack may be used to hit a specific person or to hit a location. The attack looks like a normal dart until just before it strikes its target, at which time it explodes outwards into hundreds of tiny darts filling the area to the edges of its radius if that is possible. If it cannot reach the edge of its radius on one side, it does not backblast or rebound to make the area it does fill more dangerous.
If used to hit a location, the caster will have to attack the location and beat a DEF of 15, total damage will be figured from there. All who are within the radius of the spell when it hits are automatically hit, but they may make a Saving Throw vs. Dex (TN 15), with success meaning that they take half damage from the attack. A character's Armor Rating (AR) may then be applied against the remaining damage. In this sort of attack, a shield's bonus to DEF is counted as additional AR.
If the ball attack targets a specific person, the attack will be against the target's DEF and he will not get a Save for half damage. All others within the radius of the attack will be treated as if the attack were against a specific location (this uses the same roll as against the targeted person, the total damage is simply figured separately.
If the option, Cone of Darts, is used the attack will form a cone attack. The cone starts at the caster's location and has a width of 5' and it ends at the maximum range of the spell and has a width of 3' for every 10' in length. Thus a 50' long cone has a width of 15' at its distant end. Cone attacks are resolved in the same manner as area attacks against a location for all potential targets within the cone. (Base: Attack)
Casting Options CTN SP
Increased Base Damage (per +1 hit) +4 +2
Increased Range (per +50') +4 +2
Dart Swarm (5' radius) +5 +2
Increased Radius (per +5' radius) +3 +1
Cone of Darts +10 +4