While I am planning on adding in MORE Combat Moves, regardless, I am also thinking about making some minor changes to them, making them more codified overall (to some degree).
This would basically require a reworking of the Combat Styles as well. And may even get rid of the "Advanced Martial Arts Training" talent
Changes being considered would be as follows:Other than the "basic" moves, every move will cost 3, 4 or 5 CP if purchased outside of a style. If purchased within a style, they will cost 1, 2 or 3 CP respectively.
Let me give an example with the Unarmed Combat Moves, since that will likely be were the largest of the changes are likely to appear (as we have 3 unarmed styles given).
Current list of Unarmed Combat Moves is as follows:
Basic Punch (0)
Basic Kick (0)
Block (0)
Disarm (2)
Haymaker (3)
Moving Strike (4)
Weapon Kata (3)
This would change to:
Basic Punch (0) -- AB: 0; DEF: 0; AP: 3; Dam: 2+
Basic Kick (0) -- AB: 0; DEF: 0; AP: 5; Dam: 4+
Block (0) -- AB: 0; DEF: 0; AP: 3; Dam: 0; Special
Disarming Strike (4) -- AB: -2; DEF: 0; AP: 4; Dam: 4; Special
Haymaker (5) -- AB: -4; DEF: 0; AP: 3; Dam: 12 or 14
Flying Kick (4) -- AB: -2; DEF: -2; AP: 5; Dam: 9+
Hand Strike (3) -- AB: 0; DEF: 0; AP: 3; Dam: 4+
Side Kick (4) -- AB: 0; DEF: 0; AP: 5; Dam: 6+
Snap Kick (4) -- AB: 0; DEF: 0; AP: 3; Dam: 4+
Stunning Strike (5) -- AB: -5; DEF: 0; AP: 5; Dam: 4+; Special
Stunning Kick (5) -- AB: -5; DEF: 0; AP: 5; Dam: 6+; Special
Legsweep (4) -- AB: 0; DEF: 0; AP: 4; Dam: 4; Special
Throw (4) -- AB: 0; DEF: 0; AP: 3; Dam: 0+; Special
Knockout (5) -- AB: 0; DEF: 0; AP: 3; Dam: 4+; Special
Takedown (5) -- AB: -5; DEF: 0; AP: 5; Dam: 6+; Special
Note: the "+" in the Damage (Dam) entry means that it does scalable damage, and the "Special" means that there would be special text/rules involved, like Save vs Con or be stunned for the Stunning Strike.
And then the Advanced Martial Arts Style could be changed to something like:
Sanju Style Martial Arts
Sanju is an advanced Martial Art that requires the character to have a complete understanding of Basic Martial Arts (i.e. the character must always have more ranks in the Basic Martial Arts, than he does in Sanju). Practitioners of Sanju are extremely aware of their surroundings when in combat. This translates as them gaining a +1 to their DEF for every 5 ranks that they have in the Sanju style. This is in addition to the modifier that all characters receive for their best melee skill.
Available Moves:
Flying Kick (2) -- AB: -2; DEF: -2; AP: 5; Dam: 9+
Hand Strike (1) -- AB: 0; DEF: 0; AP: 3; Dam: 4+
Side Kick (2) -- AB: 0; DEF: 0; AP: 5; Dam: 6+
Snap Kick (2) -- AB: 0; DEF: 0; AP: 3; Dam: 4+
Stunning Strike (3) -- AB: -5; DEF: 0; AP: 5; Dam: 4+; Special
Stunning Kick (3) -- AB: -5; DEF: 0; AP: 5; Dam: 6+; Special
Legsweep (2) -- AB: 0; DEF: 0; AP: 4; Dam: 4; Special
Throw (2) -- AB: 0; DEF: 0; AP: 3; Dam: 0+; Special
Weapon Kata (1) -- Quarterstaff
Weapon Kata (1) -- Dagger
Weapon Kata (1) -- Baton
And then the Martial Artist, instead of having the "Advanced Martial Arts Training" Talent, would instead have "10 Points of Combat Moves for the Sanju Style Martial Arts". The style actually lists 20 points worth of Moves/Katas. Those are specifically for the style and be purchased at the costs listed.
If the player wanted to get "Weapon Kata: Short Sword" for this style, he would have to pay 3 Character Points (the current actual cost for a Kata) and he could then use it with THIS style or any other style.
If he had another MA style that did NOT have a Dagger Weapon Kata, he could then pay 2 CP (3 CP full cost - 1 CP style cost = 2 CP remaining cost) to make the Kata usable with any advanced MA style (Katas can never be used with Basic Martial Arts).
Melee Combat Moves would include moves such as
Cut (trade hits for negative modifiers) and
Stab (trade hits done for bleeding damage) and
Parry (an advanced form of Block) and
Lunge (a specific move -> +1 AB, -2 DEF, do +4 Base Hits), among others, that would/could then be incorporated into Combat Styles similar to the Sanju style mentioned above (using the same sort of pricing scheme as well).
Thoughts? Comments?