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Author Topic: Help me translate some races to Novus  (Read 1256 times)

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Offline samwise7

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Help me translate some races to Novus
« on: January 16, 2012, 07:14:05 PM »
Okay, so... yeah...  I've been a little lazy in translating my free settings over to Novus.  Sure, I've done some work, but not enough.

That's where you come in.  If you have some free time on your hands, and you want to translate some of my races from H.A.R.P. to Novus please put in some ideas below. 


Offline samwise7

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Help me translate some races to Novus
« Reply #1 on: January 16, 2012, 07:16:34 PM »
Mer-Girim

Demeanor: The Mer-Girim lore of their origins does not contain the typical fall from paradise or corruption story. They continue to live as they were originally created. This does not mean that they are free from corruption but rather, only an individual falls from grace. When an individual falls into corruption (not to be confused with making a mistake but rather intentionally committing an evil act) they loose the ability to procreate and will not pass their "flawed" genetics on. Sufficiently evil acts (such as the murder of another Mer-Girim) is punished with death in addition to natural consequences.

All Mer-Girim have the ability to ascend to dragonhood by following the Three-Fold Way (Es-Kigiri) but only a few take the Ritual of the Way (Kul-Kigiri) and even fewer accomplish the feat. The Three-Fold Way has three developmental goals - Honour, Courage and Wisdom that do not have to be achieved in any particular order. It typically takes a practitioner centuries to attain each goal.

At each goal the practitioner of the Way comes closer to ascension. The first goal manifests as a physical change in the Mer-Giri as they take on a humanoid draconian form, including wings which can be used to glide but not fly. The second goal grants the ability to fly (Baras-Giri can now take off without launching from an elevated place.) The last goal grants full ascension where they complete their physical transformation to draconic form and gain a breath weapon.

The change to draconian form grants the special abilities of the new draconian form while retaining the previous special abilities and other racial traits from their previous Mer-Girim form. The Mer-Girim have four major sub-races with distinctive clans within each sub-race.

Appearance: All Mer-Girim are immune to naturally occurring temperatures and do not usually wear clothing. Clothing that is worn is usually a mark of social or professional status. Typically only one piece of clothing is worn, such as a cloak, cape, or something similar. Jewelery is much more prevalent and also an indicator of social or professional status. All Mer-Girim can change the color of their skin on their face to reflect current emotional states and can be controlled with some concentration. Colors range from the natural green/grayish to red (anger), blue (contentment/pride), or brown (embarrassment or sexual desire.)

Lifespan: Mer-Girim and the Giri-Kurim live for 1,000 to 1,250 years. When a Mer-Girim ascends to a Giri-Kurim their lifespan begins anew. Mer-Girim children reach adulthood at the age of 100

Culture: Most Mer-Girim take the Mer-Girim, Urban, or Rural Culture.



Offline samwise7

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Help me translate some races to Novus
« Reply #2 on: January 16, 2012, 07:17:30 PM »
Sub-race:

Mer-Girim/Baras-Giri (Flying Ones - Pterosaurs)
Appearance: Baras-Girim stand between 2 1/2 feet to 3 1/2 feet high and have colorful head crests. The walk with a hopping/jumping gate. Their wings attack at their shoulders and go all the way to their feet. At the elbow the wing separates from their arm and continue with an extended finger to their full 4 to 5 foot wingspan. When they achieve their first draconic change their wings relocate to their backs.

Stats:
St -2 Co 0 Ag 4 Qu 4
SD 0 Re 0 In 3 Pr 2
Endurance: +20
Power Points: +40
Stamina: +5, Will: +10, Magic: +15

Racial Special Abilities (65 points total):
Latent Blood Magic (5 points)

Flight (30 points): Baras-Girim cannot launch without assistance. They need to launch from a height of at least 20 feet to be able to fly. Any height less than that allows them to glide long distances but not enough to gain altitude. Once they achieve their first draconic change they are able to launch from the ground and truly fly.

Natural Immunity (25 points)

Base Height: 3 feet
Base Weight: 80 pounds
Weight Modifier: 1

Offline samwise7

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Help me translate some races to Novus
« Reply #3 on: January 16, 2012, 07:18:28 PM »
Sub-race:

Mer-Girim/Uru-Giri (Footed Ones - Sauropods)
Appearance: Uru-Girim stand between 6 feet and 8 feet tall and display many different distinguishing characteristics. Some have horns and a head shield while other have bony back plates.

Stats:
St +2 Co +1 Ag 0 Qu -1
SD +1 Re +3 In +3 Pr +2
Endurance: +25
Power Points: +35
Stamina: +10, Will: +5, Magic: +15

Racial Special Abilities (65 points total):
Latent Blood Magic (5 points)

Natural Immunity (25 points)

Reduced Sleep Requirement (15 points)

Bonus Skill Ranks (15 points)

Base Height: 6 feet (but they may be as tall as 8 feet)
Base Weight: 200 pounds
Weight Modifier: 2

Offline samwise7

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Help me translate some races to Novus
« Reply #4 on: January 16, 2012, 07:19:18 PM »
Sub-race:

Mer-Girim/Kala-Giri (Big Hunting Ones - Large Raptors)
Appearance: Kala-Girim have few physical distinguishing characteristics like the Baras and Uru. The primary distinguishing marks are the varied color patterns of their face and body. Kala-Girim stand between 7 and 8 feet tall. Kala-Girim have a tail whip attack that is used to deliver medium unbalancing criticals. Many Kala-Girim incorporate this tail whip into their martial arts styles.

Stats:
St +4 Co +3 Ag 0 Qu +2
SD +2 Re 0 In 0 Pr 0
Endurance: +50
Power Points: +10
Stamina: +20, Will: +5, Magic: +5

Racial Special Abilities (65 points total):
Latent Blood Magic (5 points)

Natural Immunity (25 points)

Natural Weapon Tail Whip (10 points)

Combat Awareness (20 points)

Base Height: 7 feet
Base Weight: 220 pounds
Weight Modifier: 2

Offline samwise7

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Help me translate some races to Novus
« Reply #5 on: January 16, 2012, 07:20:06 PM »
Sub-race:

Mer-Girim/Baz-Giri (Little Hunting Ones - Small Raptors)
Appearance: Baz-Girim are almost identical to Kala-Girim except in size, standing between 5 and 6 feet in height. Baz-Girim may have colorful feathery affects or be completely covered in feathers while maintaining the decidedly saurian shape. Kala-Girim are the least likely to wear any clothing and denote social/professional status through various jewelery such as arm/leg/tail bands with varied gems. Like the Kala-Girim the Baz-Girim also have a tail whip attack which can be used in combat to deliver small crush criticals.

Stats:
St -1 Co +2 Ag +4 Qu +4
SD 0 Re +2 In 0 Pr 0
Endurance: +30
Power Points: +30
Stamina: +10, Will: +10, Magic: +10

Racial Special Abilities (65 points total):
Latent Blood Magic (5 points)

Natural Immunity (25 points)

Natural Weapon Tail Whip (10 points)

Natural Camouflage (20 points)

Base Height: 5 feet
Base Weight: 150 pounds
Weight Modifier: 2

Offline samwise7

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Help me translate some races to Novus
« Reply #6 on: January 16, 2012, 07:20:51 PM »
Last Sub-race:

Mer-Girim/Giri-Kur (Changed Ones - Draconians)
Appearance: Giri-Kur (plural: Giri-Kurim) are the first step Mer-Girim take in the ascension to dragonhood. All Mer-Girim become a combination of humanoid and dragon. Wings develop from the back (Baras-Girim wings move from their sides to the back) and allow the Giri-Kurim to glide. All Mer-Girim keep their previous racial abilities and stat bonuses but gain the special abilities of the Giri-Kur as well. The Latent Blood Magic becomes active as the final transformation to full dragonhood happens after fully achieving the Three-Fold Way. During this stage many Giri-Kurim begin developing spell casting abilities if they haven't already done so.

Stats:
Bonuses as previous race.

Racial Special Abilities (65 points total):
Latent Blood Magic (5 point)

Tough Hide (30 points)

Toughness (15 points)

Sense Magic (15 points)

Base Height: Use original Mer-giri height
Base Weight: Use original Mer-giri weight
Weight Modifier: Use original Meri-giri Weight Modifier

Offline samwise7

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Help me translate some races to Novus
« Reply #7 on: January 16, 2012, 07:22:27 PM »
When you translate races from one system to another system, sometimes some of the details are lost.  That's fine.  My question to the Novus community, is how would YOU translate them into Novus. 

imported_Rasyr

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Help me translate some races to Novus
« Reply #8 on: January 17, 2012, 02:26:41 AM »
I will take a closer look at this tomorrow sometime (been at work all day and am exhausted).

Offline samwise7

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Help me translate some races to Novus
« Reply #9 on: January 17, 2012, 02:30:58 AM »
Tim I'm sure you're busy, but if you are bored feel free to chime in.  Making a RPG is hard work.  Once we flesh out this race, I will go through the remaining races that need fleshed out.

Offline Fidoric

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Help me translate some races to Novus
« Reply #10 on: January 17, 2012, 08:06:25 AM »
I will certainly try to give you a hand, but not today. Most likely, I will be able to do something next WE.

Offline mattiyaho

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Help me translate some races to Novus
« Reply #11 on: March 08, 2012, 01:01:30 AM »
Mer-Girim/Baras-Giri (Flying Ones - Pterosaurs)
Appearance: Baras-Girim stand between 2 1/2 feet to 3 1/2 feet high and have colorful head crests. The walk with a hopping/jumping gate. Their wings attack at their shoulders and go all the way to their feet. At the elbow the wing separates from their arm and continue with an extended finger to their full 4 to 5 foot wingspan. When they achieve their first draconic change their wings relocate to their backs.

Stats:
St -3 will-2 Dex  +2 Sp +2 Wisdom +1


Racial Special Abilities

Gliding: Baras-Girim cannot launch without assistance. They need to launch from a height of at least 20 feet to be able to fly. Any height less than that allows them to glide long distances but not enough to gain altitude. Once they achieve their first draconic change they are able to launch from the ground and truly fly.

Natural Immunity

Base Height: 3 feet
Base Weight: 80 pounds
Hit Point Max: 65

This is how I would convert them I will post the otherrs later

Offline mattiyaho

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Help me translate some races to Novus
« Reply #12 on: March 08, 2012, 01:19:24 AM »
Mer-Girim/Uru-Giri (Footed Ones - Sauropods)
Appearance: Uru-Girim stand between 6 feet and 8 feet tall and display many different distinguishing characteristics. Some have horns and a head shield while other have bony back plates.

Stats:
will -1 Dex  -2 Sp -2  St +2 Co +1 Wisdom +2


Racial Special Abilities

Tough Skin: AR 5
Natural Immunity

Base Height: 6 feet (but they may be as tall as 8 feet)
Base Weight: 200 pounds
Hit Point Racial Max Base: 100

Offline mattiyaho

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Help me translate some races to Novus
« Reply #13 on: March 08, 2012, 01:30:00 AM »
Mer-Girim/Kala-Giri (Big Hunting Ones - Large Raptors)
Appearance: Kala-Girim have few physical distinguishing characteristics like the Baras and Uru. The primary distinguishing marks are the varied color patterns of their face and body. Kala-Girim stand between 7 and 8 feet tall. Kala-Girim have a tail whip attack that they like to incorporate into their martial arts attacks.


Stats:
Intelligance -1 Dex -2 charisma -2 St +3 Co +1 Sp +1


Racial Special Abilities

Innate Melee Attack Base damage 7
Natural Immunity

Base Height: 7 feet
Base Weight: 220 pounds
Hit Point Racial Max Base: 90

Offline mattiyaho

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Help me translate some races to Novus
« Reply #14 on: March 08, 2012, 07:28:53 PM »
Mer-Girim/Baz-Giri (Little Hunting Ones - Small Raptors)
Appearance: Baz-Girim are almost identical to Kala-Girim except in size, standing about 4 feet in height. Baz-Girim may have colorful feathery affects or be completely covered in feathers while maintaining the decidedly saurian shape. Kala-Girim are the least likely to wear any clothing and denote social/professional status through various jewelery such as arm/leg/tail bands with varied gems.

Stats:
Intelligance -2  charisma -1 St -2 Dex +2 Sp +3


Racial Special Abilities

Natural Camouflage
Natural Immunity: The character is immune to naturaly occuring extreems in tempurature the character can operate without penalty in temperatures ranging from 32 degrees F to 120 degrees. The character only needs light winter clothes to operate down to 0 degrees F.  Temperatures outside of this rage only inflict half of their usual penalties.

Base Height: 4 feet
Base Weight: 120 pounds
Hit Point Racial Max Base: 70