Looks like a good start Tim.
From the official CGI list (
http://www.columbiagames.com/cgi-bin/query/cfg/allharnitems.cfg), other possibilities to include might be: -
- horses (a herd animal, but one commonly used/encountered by adventurers)
- other big cats (although possibly only exotic to Harn itself)
- snakes
- (proper) dragons
- aquatics (sea monsters)
- fungi
- the Tawedog (a Harnic sasquatch)
It could be argued that there are
3 classifications of undead: Amorvrin, Gulmorvrin and Non-Morvrin. The Morvrin are animated by the Orb of Bukrai and exude the Shadow - basically a field effect of mind/soul attack. While the Gulmorvrin lack free will, they have a stronger Shadow - making them a lot more dangerous than your run of the mill zombie.
Thus, amorvrin would resemble or could be synthesised as vampires, vampire spawn and/or liches as you write.
Gulmorvrin would resemble or could be synthesised as (I think) wights, shadows, mummies and/or wraiths.
Other types of undead would be animated either by their own willpower or by the willpower/spells of individual spellcasters/items. I don't think that I have seen the normal cannon fodder skeletons, zombies or ghouls in Harn - the vibe for undead has been rare but deadly/scary.
My 2c anyway.[/list]