Page 48
1st col / CUT
it only does only the weapon's Base Damage.
it only does the weapon's Base Damage.
Page 48
2nd col / moving strike
For each AP spent moving, at a run or better, the attack, if successful, will do an additional +5 hits of damage. This is considered to be Scaled Damage.
The attack only does Base Damage but, if successful, it will do an additional +5 hits of damage for each AP spent moving at a run or better.
Page 44
2nd col / One Handed Weapons in Two Hands
AND
Page 49
1st col / Power Strike
oomph (in italics) or oomph! (The 2 are not consistent)
Note: Later on page 53 / 1st col / Haymaker / it is "oomph!"
Page 49
1st col / Probe
This Move is solely meant to allow the character to better guage the abilities and defenses of his foe.
This Move is solely meant to allow the character to better gauge the abilities and defenses of his foe.
Note: How does this help you gauge your opponent? What info do you learn? What bonus does that info give you? As written, it is just a 1 point cheaper version of the "thrust" maneuver.
page 49
2nd col / Shield Parry
Should "Shield Parry" be worded more like "Parry". The discussion of the saving throw is much clearer in the Parry section.
page 49
2nd col / Shove
Should you also be able to do a Shove with a shield?
page 49
2nd col / Snap Attack
Should a Snap Attack only do Scaled Damage? OR only do Base Damage? given that you don't have time to set up properly for the attack.
Page 49
2nd col / stab
would instead to 2 points of bleeding and 2 hits of damage
would instead do 2 points of bleeding and 2 hits of damage
Page 49
2nd col / stab
Note that it takes 5 points of AR to negate 1 point of bleeding.
You could drop this line because it does not always seem to be true. For example if it was a 12 point hit and the AR was 3 it would reduce the attack to 9 and only cause one point of bleeding. So you don't always need a full five points of AR.
page 49
2nd col / Trip
or fall to the ground prone (DEF 12 + magical bonuses).
What does "(DEF 12 + magical bonuses)" mean here? Should it be removed?
page 50
1st col / Ranged combat moves
How do these combine? Can you use things like Far Shot, Brace, Set, and Well Aimed Shot on the same attack?
page 50
2nd col / ranged disarm
Any range penalties for the shot are also applied to the TN of the Save.
Any range penalties for the shot also reduce the TN of the Save.
A called shot to the arms is -4 and to the head is -8. Hands are smaller than either of these. Should the AB for ranged disarm be at least -6 instead of -4?
page 50
2nd col /ranged trip
or fall to the ground prone (DEF 12 + magical bonuses).
What does "(DEF 12 + magical bonuses)" mean here? Should it be removed?
Mitch