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Author Topic: Open Beta version 0.8 - Typos & Corrections  (Read 1018 times)

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imported_Rasyr

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Open Beta version 0.8 - Typos & Corrections
« on: March 01, 2012, 06:34:42 PM »
Version 0.8 of the Open Beta will be released today, plus I am also putting a "Thrifty Edition" up for sale as well. The Thrifty Edition will look exactly like the Deluxe version (i.e. includes art and index), but it will not have the hyperlinks or bookmarks in it. It will be priced (for now) at about $3, while the price on the Deluxe version is increased a bit towards its final price.

I will also shortly be making an announcement regarding my soon to be partner, as I am now waiting on snail mail to deliver the signed contracts to him...



This is the thread for posting about typos corrections that need to be made.

The preferred format is:

Page xx
Location
Problem
Fix (if there is one)

An example might be:

Page 19
Right column, Thieves' Cant paragraph
Paragraph is unfinished

or

Page 19
Left column, 3rd paragraph
The modifier for running is listed at -3 when it should be -2.

(Note: both these examples are fakes)

Using this sort of format makes it much, much easier for me to find the indicated problems and fix them.

Thanks!!

Offline mitchw

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Open Beta version 0.8 - Typos & Corrections
« Reply #1 on: March 02, 2012, 04:00:46 AM »
You have several compound words like longjump and backblast that are not actually words but make sense as they are.

Page 46
supercedes
supersedes 


Page 51
Far Shot (4)  AB: -2 DEF: -2 AP: 2 Rng: +20'
AB, DEF, AP, and Rng should be bold.


Page 53
Thi attack does 4 points
The attack does 4 points

Actually, the "Thi" should be "This", not "The", but good job catching it.

Page 59
If is is equal to
If it is equal to


Page 83
sealed an must obey
sealed and must obey


Page 88
average cave-in and lanslide.
average cave-in and landslide.

Lanslide??  Is that another way of saying "the network collapsed? hehe

Mitch

imported_Rasyr

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Open Beta version 0.8 - Typos & Corrections
« Reply #2 on: March 02, 2012, 04:33:11 AM »
First off, welcome to the forums!!

Secondly, thanks for catching these typos. One of the bad things about long processed such as this is that quite often the brain will fill what it expects to see after a while, so fresh eyes are always important.

And please, I am not criticizing, but please try to remember to give a clue about where on the page to find the typo (i.e. things like "left column" or "section xx, 4th paragraph"). The easier they are for me to find, the easier they are to fix.

And again, welcome and thanks!!!!

imported_Rasyr

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Open Beta version 0.8 - Typos & Corrections
« Reply #3 on: March 02, 2012, 04:51:30 AM »
Oh, and for folks who are new to the forums and may not realize it yet, when I actually go ahead and fixed a listed typo, I will edit that post and put a line through that portion (a strikethrough that looks like this:

Page 19
Left column, 3rd paragraph
The modifier for running is listed at -3 when it should be -2.


I do this so that I make sure that I do not miss anything.

Offline mitchw

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Open Beta version 0.8 - Typos & Corrections
« Reply #4 on: March 02, 2012, 06:07:45 AM »
I am going to list some things here that are not really typos.  They are just suggestions and should be used or ignored at your pleasure. (Once I get going in 'editor' mode, these kinds of things catch my eye.)  Again these are all just IMHO. 8^)

Page 7
2nd column
"about the character,such as what skills he has an affinity for."
I don't think this comma is needed

On this one, I disagree, so I will leave the comma in place. It doesn't actually hurt anything.

Page 7
2nd column
"Each Class has a number of skills that are classed as Favored"
"Each Class has a number of skills that are marked as Favored"

Good catch on "classed", but instead of "marked", I decided to use "designated", as it better indicates "classified as" or "chosen/selected as"

Page 7
2nd column
"A character's Class will also define one or more special capabilities that the character might have, such as access to a specific School of Magic or granting additional Favored Skills."
Remove "granting
"

Page 7
2nd Column (toward the bottom)
"Novus offers you 3 separate methods for determining your character's stats."
Repeating 'determining' and 'character's stats' sounds redundant.  How about "Novus offers you 3 separate methods for generating these numbers."


Mitch

imported_Rasyr

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Open Beta version 0.8 - Typos & Corrections
« Reply #5 on: March 02, 2012, 11:15:34 AM »
All rewording suggestions for things like that are welcome as well.

Offline mattiyaho

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Open Beta version 0.8 - Typos & Corrections
« Reply #6 on: March 02, 2012, 08:39:56 PM »
Page 44
left column firing into melee fourth paragraph

problim: If he failed his Save, he receive the Base Damage of
the attack plus 1 additional hit of Scaled Damage for each
point that he failed his Save by.

Fix: receives instead of receive

imported_Rasyr

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Open Beta version 0.8 - Typos & Corrections
« Reply #7 on: March 02, 2012, 09:09:13 PM »
first, Welcome to the forums Mattihao!!!

second - good catch...

Offline mitchw

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Open Beta version 0.8 - Typos & Corrections
« Reply #8 on: March 02, 2012, 10:34:32 PM »
Generation Methods
Page 16

I know it's a bit padantic but Method 1 does not say that the attribute rolls do not explode.









Characters created with Character Generation Method 1 will be much weaker, on the average, than other methods.
 
The average stat using Method 1 is 13.  That is equivalent to only the base of 10 +24 points in Method 2.  It turns out to be less than a 10% difference but it feels like it's more.
 
If you raise the average to 14 by re-rolling 1s, 2s, and 3s you get an average point total of +32  which is closer to the 35 given in Method 2.
 
Mitch

imported_Rasyr

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Open Beta version 0.8 - Typos & Corrections
« Reply #9 on: March 02, 2012, 11:01:13 PM »

Characters created with Character Generation Method 1 will be much weaker, on the average, than other methods.




I have started another thread for this discussion   You can find it here.... http://www.firehawkgames.biz/forum/index.php?topic=820.0

imported_Rasyr

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Open Beta version 0.8 - Typos & Corrections
« Reply #10 on: March 03, 2012, 01:53:16 PM »
Okay, all caught up with the corrections to be so far.... Feel free to post more..

Offline mitchw

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Open Beta version 0.8 - Typos & Corrections
« Reply #11 on: March 03, 2012, 07:03:03 PM »
Page 20
Left Column
Spells codified methods of manipulating magical energy to produce specific effects.
Spells codify methods of manipulating magical energy to produce specific effects.
OR
Spells are codified methods of manipulating magical energy to produce specific effects.







Page 20
Left Column
(Major Adept or Minor Adept in a specific School of Mage)
(Major Adept or Minor Adept in a specific School of Magic)

Note: This seems to say that you could choose Major Adept (or Minor Adept) once for each school of magic you want to cast and not just once total. So, I would suggest:

(Major Adept or Minor Adept)

I am actually cutting that bit in two and rewording the entire later section







Page 28
Left Column
If the character is a Major Adept, he will no long use the "Mj" CP costs
If the character is a Major Adept, he will no longer use the "Mj" CP costs







Page 57
Left Column
He often ends up learning two and casting spells from two different Schools of Magic.
He often ends up learning, and casting, spells from two different Schools of Magic.

Mitch

Offline mitchw

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Open Beta version 0.8 - Typos & Corrections
« Reply #12 on: March 03, 2012, 09:03:49 PM »
Page 6
1st col
Some Talents may also require other Talents as prerequisites.
Note: I do not see prerequisites listed on any talents.  I can only find 2 prerequisite requirements in the entire game (Bows for Archery and Basic Martial Arts for Sanju)







Page 8
2nd col / Choose Race
Stat modifier is simply applied to the generated number for that stat.
Stat modifier is simply applied to the number generated for that stat.







Page 10
2nd col / Haflings
they are considered to be adults when they are 30.
Note: This piece of info is not given in the other race descriptions.







Page 11
2nd col
Sturdy Build: The character is very tough. This ability grants him a bonus of 5 additional hit points starting out, a +1 Strength modifier. This Strength modifier is already figured into the Stat Modifiers listed above.

Sturdy Build: The character is very tough. This ability grants him a one time bonus of 5 additional hit points.







Page 13
2nd col / Archer
An Archer is a character who specializes in the use of bows.
Note: Is it always 'bows'?  So you could not have a ranged specialist with cross-bows, sling, or thrown weapons?







Page 15
Rogue
Note: Rogue has a slight negative meaning in my experience.  With tracking and survival as favored skills, would "Scout" be a better name for this class?  The words Rogue or Rogues only appear 5 times in the text, it would be easy to replace 8^)







Page 20
2nd col / Learning skills
Some characters may have other skills as Favored skills as well
Some characters may have additional Favored skills as well







Page 21
1st col / bottom
The basic notation for this is "TN 15". A task with a Target Number of 18 would use the notation of "TN 18".
The basic notation for this is "TN15". A task with a Target Number of 18 would use the notation of "TN18".

Note: on page 85 under the "Base Difficulty Ratings" the TN numbers are listed without a space TN15, TN20, etc. I the text throughout the book they are listed with a space TN 15, TN 20, etc.







Page 22
2nd col
Bows (Wis - Ranged):
Note: Is 'Wis' the correct stat for Bows?







Page 22
1st col
Basic Martial Arts (Spd - Unarmed): This skill covers the most basic Martial Arts. This allows a character, when unarmed, to fight using the Unarmed Combat Moves that have a zero cost.
Note: How does an untrained person punch and kick (in a bar fight for example) when you must have 'basic martial arts' to use the basic unarmed combat rules?







Page 22
2nd col
Wrestling/Grappling (Spd - Unarmed)
Note: Is 'spd' correct.  I would have thought 'str' more in line with wrestling and grappling.







Page 23
1st col
First Aid [Wis]
Note: What is the difference between Crafting:Healing (found in the Crafting skill description) and First Aid







Page 24
2nd col / Navigation
This skill is fully applicable on both land and on water.
Note: What about underground?







Page 24
2nd col / Perception
the GM should have them make a skill maneuver roll
Note: What is a "Skill Maneuver Roll" vs a "Skill Roll"?  "Maneuver" is used in several places but not really defined. "Skill Roll" is used much more often.







Page 27
2nd col / armor, medium
If the character already has one of those Talents
If the character already has that Talent


Mitch

Offline mitchw

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Open Beta version 0.8 - Typos & Corrections
« Reply #13 on: March 04, 2012, 05:37:56 AM »

Page 6
1st col
Some Talents may also require other Talents as prerequisites.
Note: I do not see prerequisites listed on any talents.  I can only find 2 prerequisite requirements in the entire game (Bows for Archery and Basic Martial Arts for Sanju)




I do see now that Mounted Combat II does say you have to have Mounted Combat I but the term prerequisite is not used. 

Mitch

Offline mitchw

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Open Beta version 0.8 - Typos & Corrections
« Reply #14 on: March 04, 2012, 06:29:17 AM »
Page 25
2nd col / Trickery
or for placing objects into another person,
or for placing objects onto another person,
OR
or for placing objects into another person pocket or pack,







Page 27
1st col / Extra School of Magic
This Talent may only be acquired by Major Adepts
Note: I can see a Minor Adept becoming a Major Adept but not the other way around.  If  Major Adept takes this and becomes a Minor Adept, does he loose 5 spell points?







Page 31
2nd col / Weapon Kata
This Talent may only be purchased by those who have learn a non-Basic Martial Art
This Talent may only be purchased by those who have learned a non-Basic Martial Art







Page 31
2nd col / Weapon Kata
use it with unarmed skill that it is purchased for
use it with the unarmed skill that it is purchased for







Page 34
2nd col / Quick Release
Removal of a pack requires only 10% activity for the round.
Note: How does 10% translate into game terms?  1AP? -1 on an action? Etc.


Mitch