Page 6
1st col
Some Talents may also require other Talents as prerequisites.
Note: I do not see prerequisites listed on any talents. I can only find 2 prerequisite requirements in the entire game (Bows for Archery and Basic Martial Arts for Sanju)
Page 8
2nd col / Choose Race
Stat modifier is simply applied to the generated number for that stat.
Stat modifier is simply applied to the number generated for that stat.
Page 10
2nd col / Haflings
they are considered to be adults when they are 30.
Note: This piece of info is not given in the other race descriptions.
Page 11
2nd col
Sturdy Build: The character is very tough. This ability grants him a bonus of 5 additional hit points starting out, a +1 Strength modifier. This Strength modifier is already figured into the Stat Modifiers listed above.
Sturdy Build: The character is very tough. This ability grants him a one time bonus of 5 additional hit points.
Page 13
2nd col / Archer
An Archer is a character who specializes in the use of bows.
Note: Is it always 'bows'? So you could not have a ranged specialist with cross-bows, sling, or thrown weapons?
Page 15
Rogue
Note: Rogue has a slight negative meaning in my experience. With tracking and survival as favored skills, would "Scout" be a better name for this class? The words Rogue or Rogues only appear 5 times in the text, it would be easy to replace 8^)
Page 20
2nd col / Learning skills
Some characters may have other skills as Favored skills as well
Some characters may have additional Favored skills as well
Page 21
1st col / bottom
The basic notation for this is "TN 15". A task with a Target Number of 18 would use the notation of "TN 18".
The basic notation for this is "TN15". A task with a Target Number of 18 would use the notation of "TN18".
Note: on page 85 under the "Base Difficulty Ratings" the TN numbers are listed without a space TN15, TN20, etc. I the text throughout the book they are listed with a space TN 15, TN 20, etc.
Page 22
2nd col
Bows (Wis - Ranged):
Note: Is 'Wis' the correct stat for Bows?
Page 22
1st col
Basic Martial Arts (Spd - Unarmed): This skill covers the most basic Martial Arts. This allows a character, when unarmed, to fight using the Unarmed Combat Moves that have a zero cost.
Note: How does an untrained person punch and kick (in a bar fight for example) when you must have 'basic martial arts' to use the basic unarmed combat rules?
Page 22
2nd col
Wrestling/Grappling (Spd - Unarmed)
Note: Is 'spd' correct. I would have thought 'str' more in line with wrestling and grappling.
Page 23
1st col
First Aid [Wis]
Note: What is the difference between Crafting:Healing (found in the Crafting skill description) and First Aid
Page 24
2nd col / Navigation
This skill is fully applicable on both land and on water.
Note: What about underground?
Page 24
2nd col / Perception
the GM should have them make a skill maneuver roll
Note: What is a "Skill Maneuver Roll" vs a "Skill Roll"? "Maneuver" is used in several places but not really defined. "Skill Roll" is used much more often.
Page 27
2nd col / armor, medium
If the character already has one of those Talents
If the character already has that Talent
Mitch