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Author Topic: Stat Rolls Redux...  (Read 521 times)

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imported_Rasyr

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Stat Rolls Redux...
« on: March 02, 2012, 11:13:56 PM »

Characters created with Character Generation Method 1 will be much weaker, on the average, than other methods.
 
The average stat using Method 1 is 13.  That is equivalent to only the base of 10 +24 points in Method 2.  It turns out to be less than a 10% difference but it feels like it's more.
 
If you raise the average to 14 by re-rolling 1s, 2s, and 3s you get an average point total of +32  which is closer to the 35 given in Method 2.




We actually had a discussion along these lines back right after Christmas. -- > http://www.firehawkgames.biz/forum/index.php?topic=775.0

Yes, 2d10, reroll any 1s or 2s does produce an average of 13 -- which is (on average) weaker than the other methods.

But have you compared this against the average of the other methods? It isn't quite as weak as you think it is when compared to the other methods...

If you average out the pregen stats, you get the following:  17+16+15+14+14+12+11+10 == 109 / 8 == 13.625 --- only 0.625 higher than the average of a random roll.
And since the pregen stats were made using the point buy method, that means that you could/would end up with comparable stats using point buy as well.

Remember, 13 is the average, which means you total up all of the stats together, and THEN divide by the number of individual integers added together.

And don't forget also that the increasing costs of stats (using the point buy method) is meant to pull the average back in line with the average of the other methods...

Roll 2d10, reroll 1s & 2s was selected because it gave results in the range of 6-20, which is exactly what was wanted.

Here is the equivalent of 8 rolls using the random method (I will make another post to give their average...)























































































imported_Rasyr

  • Guest
Stat Rolls Redux...
« Reply #1 on: March 02, 2012, 11:16:06 PM »
The average of those 8 rolls is 13.375

The problem here seems to be that you are trying to put the point buy as the baseline against which to measure the random rolls, when I am thinking that it actually should be the other way around...

Take some stats generated by the Point Buy method, and average them, and see what THAT result is. I think that it will, more times than not, be close to the average of 13 as generated by random rolls.