So, for some reason my brain decided to start thinking about the old Potion Miscability table from the original AD&D DMG, and I got to thinking about perhaps something like that would be cool for Novus...
Something along the lines of
[b]Potion Mixability[/b] |
[b]Roll[/b] |
[b]Results[/b] |
[b]2[/b] |
[b]Explosion:[/b] If taken internally, 4d10 hits to all within 5' radius as the imbiber explodes. If mixed externally, 4d10 hits to all within 10' radius, no Saves. |
[b]3[/b] |
[b]Lethal:[/b] imbiber dead, external results in poisonous cloud covering 10' radius |
[b]4[/b] |
[b]Failure:[/b] Both potions destroyed. |
[b]5[/b] |
[b]Partial Failure:[/b] One potion destroyed, one works normally |
[b]6-7[/b] |
[b]Partial Failure: [/b]Both potions work, but at 1/2 normal effectiveness and/or duration. |
[b]8-17[/b] |
[b]Mixable:[/b] Both potions work normally so long as their effects are not contradictory. |
[b]18-19[/b] |
[b]Compatible:[/b] One potion works at 150% of normal effect and/or duration, the other works normally. |
[b]20[/b] |
[b]Discovery:[/b] Only one potion works, but its effects become permanent on the character. |
Thoughts? Comments?
I would most likely NOT put the table into Novus, not at this late stage, but I could still put a note that mixing potions is a bad idea and can result in unexpected, potentially lethal consequences...