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Author Topic: Strangers OOC Thread & Lurker Lounge  (Read 10754 times)

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Offline Fidoric

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« Reply #150 on: January 26, 2013, 05:32:46 PM »
Hi Sunwolf,
Let me know if you need any help. I'll be more than happy to give a hand.

Offline Fidoric

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« Reply #151 on: January 26, 2013, 05:35:55 PM »
Back to dice rolling again. If I end up in a magic blast, you can have my boots Ewyn...

Ceillen attempts to cast call spirit to summon a minor spirit of air who may have some pieces of information about our climber.




Offline Fidoric

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« Reply #152 on: January 26, 2013, 05:38:23 PM »
Oups, I have made the same mistake again...
The spell CTN is 17. With a roll of 22, that's a success... If there are any spirits around.

imported_Rasyr

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« Reply #153 on: January 29, 2013, 01:15:41 AM »
Was Ewyn able to see/hear the summoned spirit? or do I need to go by what the other guy tells me?  Just trying to clarify (partly because Ewyn's reaction will be based on what he saw heard).

Offline samwise7

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« Reply #154 on: January 29, 2013, 03:36:46 AM »
Hmm, I think Ewyn probably only felt wind and the drop in temperature since he doesn't have the same talent.

imported_Rasyr

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« Reply #155 on: January 29, 2013, 02:00:22 PM »
Ewyn has started climbing

practice roll






Climbing (Athletics) Roll



Offline Fidoric

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« Reply #156 on: January 29, 2013, 11:33:03 PM »
Well aware of our outstanding performance with ropes, Ceillen waits for Ewyn to begin his own climb, but not directly under the rope.
Ceillen roll to climb (if needed), that is if nobody is willing or able to pull him. Otherwise, he will tie the rope around his waist and let the trustworthy henchmen do the job.




Offline Fidoric

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« Reply #157 on: January 29, 2013, 11:35:05 PM »
If Ceillen is required to climb up, he will expand a fate point to avoid a fall.
That will boost his roll from 14 to 19.

Offline Fidoric

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« Reply #158 on: February 02, 2013, 07:31:12 PM »
Ceillen waits patiently for the rope to return. He is very cautious though and constantly scan the surroundings, hoping the dark spirit can wait a bit longer before manifesting itself again.

Offline samwise7

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« Reply #159 on: February 02, 2013, 10:38:21 PM »
They will pull you out, so no need to spend the point.

Offline samwise7

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« Reply #160 on: February 05, 2013, 06:52:16 PM »
I just wanted to point out that you don't "have to" go back into the lower levels of the temple if you don't want to.  The whole idea of this type of campaign (a hexcrawl) is to have the players explore.  I have made up the map already so you can go into any direction you want, or back into the dungeon complex again.  It really doesn't matter.  You tell me what your small group does, and I'll tell you what happens.  It is that simple.  There are no railroad tracks here, feel free to be proactive and go in any direction you wish.  Have fun with it, that is my main concern.

Sunwolf if you need help with your character let me know.

Offline Fidoric

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« Reply #161 on: February 05, 2013, 08:32:00 PM »
BTW, how many people remain on the top of the pyramid ?
 Ewyn and Ceillen for sure, their two retainers ?
What about the Orc ? Is it possible to use it instead of my retainer ?
Sunwolf, your help will be most welcome, especially if you can climb ropes.

Offline samwise7

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« Reply #162 on: February 05, 2013, 11:41:01 PM »
The top of the pyramid is more like the Mayan temples with more of a flat surface so Ewyn, Ceillen, the two retainers and several others could fit on top of it.

I am completely lost on "the Orc" statement.  Do you want your retainer to be an Orc?




Offline samwise7

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« Reply #163 on: February 05, 2013, 11:48:33 PM »
It would also be easiest if you guys decided to go: North, Northeast, Northwest, South, Southeast, or Southwest. 

Offline Sunwolf

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« Reply #164 on: February 06, 2013, 03:27:32 AM »
Got temporarily derailed for awhile on character creation, pretty much done except for equipment.  Once I have that done or at least some of it done I will post.