Main Menu

Anwyn

Novus 2nd Edition

Novus 1st Edition

Author Topic: Alternate Race Creation Rules  (Read 1263 times)

0 Members and 1 Guest are viewing this topic.

Offline samwise7

  • Newbie
  • *
  • Posts: 5
  • Karma: +0/-0
    • View Profile
Alternate Race Creation Rules
« on: October 17, 2012, 04:08:04 AM »
When I first started running my H.A.R.P. PBP game I had all of the players make up their own races.  I gave them a set of rules to follow in making their race, and then we got a bunch of strange races.

The current Novus races are made with +5/-5 Stats and 2 Racial Abilities/Talents, and Half-races are made with +3/-3 Stats, and 3 Racial Abilities/Talents though these are generally less powerful than that of the full races that make up that half-race.

What I am proposing is this as an alternate generic take on making up some homebrewed races. 

1) +X/-X to Stats for all Races.  Figure out what X should be for all the races and stick to it.  You may feel the need to adjust it after you fiddle with statting up all of your races. 

2) Set a total CP amount for how many Racial Talents a race can have.  All the races need to have Talents that are under this amount but close to it.  This amount can change depending on the setting and the GM's likes and dislikes.  This amount could be set low or high.  This would help in converting races from other systems & settings that have more racial traits to them, like D20 games for instance.  There is no set limit for the number of them, just the total CP total when you add them all up.  So one race may have 2 expensive racial talents, and another may have 5 inexpensive racial talents and be nearly equal when you total up all the CP costs.

3) Movement as a Medium or Small sized creature (see Novus)

4) Add some flavor text. 

imported_Rasyr

  • Guest
Alternate Race Creation Rules
« Reply #1 on: October 17, 2012, 02:10:44 PM »
Actually, this is close to the official race creation rules (which I am hoping to detail in the next Libram Novus)....

Under the rules I used to create the races, they have the current point totals...

Humans --- 19
Elves --- 20
Dwarves ---19
Halflings --- 20
Half-Elves ---19
Half-Orcs --- 20


The +5/-5 evens out to a zero point cost (same with the +3/-3 -- The limit of 3 is due to the "half-xx" bit, allowing them to count as both races for anything that depends upon race -- for example, the "Elfstones of Shannara" may only be used by elves, or half-elves). And there is a rough max of 20 points for the race.

Basically, if a race costs 23 or more points total, then the player would have to pay CP for any amount over 20 that the race is (i.e. this would allow for more powerful races, but does so at a cost of CP available for first level...

Size would basically have a number of other adjustments that are applied (which I need to better codify as well).



Offline samwise7

  • Newbie
  • *
  • Posts: 5
  • Karma: +0/-0
    • View Profile
Alternate Race Creation Rules
« Reply #2 on: October 17, 2012, 02:16:50 PM »
Having to pay more CPs for races that are more powerful than the core races is interesting, since CPs are such a precious commodity players would have to decide if it was worth it. 

This alternate system would allow GMs to have a different number of stat bonuses (though still equaling a zero sum gain) and any number of racial abilities/talents as long as it all equaled out to the set CP limit. 

I just thought I would throw this out there since Windmark8040 asked how I made my Burning Heaven races in the past.

imported_Rasyr

  • Guest
Alternate Race Creation Rules
« Reply #3 on: October 17, 2012, 03:37:57 PM »
Your ideas are good ones (and I may just steal them and incorporate them), afterall, there is essentially no limit on the number of abilities other than the point cost of 20 that I set for the standard fantasy races, it just worked out to be 2 abilities for most races and 3 for the halfs.

Offline samwise7

  • Newbie
  • *
  • Posts: 5
  • Karma: +0/-0
    • View Profile
Alternate Race Creation Rules
« Reply #4 on: October 17, 2012, 05:30:55 PM »
Higher +X/-X stats would lend themselves to min/maxing possibly.  Some GMs might only want +1/-1 or +2/-2 for instance.  Giving weaker races more CPs in settings where the rest of the monsters have more racial talents seems to make a lot of sense. 


imported_Rasyr

  • Guest
Alternate Race Creation Rules
« Reply #5 on: October 17, 2012, 06:06:45 PM »
Yup, and that will all be part of the race creation rules...

Offline Fidoric

  • Sr. Member
  • ****
  • Posts: 446
  • Karma: +0/-0
    • View Profile
Alternate Race Creation Rules
« Reply #6 on: October 26, 2012, 07:51:23 PM »
It is very similar to the way RMU handles races. The less gifted races receive additional DPs at first level. I think it is also a trait that is already present in both HARP and Novus. Humans exchange specialized gifts with increased versatility. That's not the same things but the philosophy feels the same.

Offline Gregorus Prime

  • Newbie
  • *
  • Posts: 0
  • Karma: +0/-0
    • View Profile
Alternate Race Creation Rules
« Reply #7 on: October 27, 2012, 11:16:37 AM »
I'm seeing no mention here of racial HP max, and having discussed the matter of racial HP maxes on another board I'm not entirely convinced it's a good mechanic anyway. I mean, I can see the intent -- some races are just hardier than others -- but don't +/- CON values basically cover that?

imported_Rasyr

  • Guest
Alternate Race Creation Rules
« Reply #8 on: October 27, 2012, 02:08:08 PM »

I'm seeing no mention here of racial HP max, and having discussed the matter of racial HP maxes on another board I'm not entirely convinced it's a good mechanic anyway. I mean, I can see the intent -- some races are just hardier than others -- but don't +/- CON values basically cover that?




First off, welcome to the forums!

Con does aid in that, but then again, so does strength, and both are BIG factors, but they are also not the only factors involved. Hit points are a measure of how much damage a character can take before falling unconscious.

In some other games, there is no cap on the number of hit points that characters can gain, and I have always thought that that was a problem, since a character could conceivably become the equivalent to a god or even a dragon just be staying alive long enough.

I thought it better to put a cap on that. This cap is essentially what become the Racial Base Max, which, when combined with average Con & Str stats for the race gave the average Racial Max. However, I also allowed for those stats to adjust that max for players based upon what their stats actually were (in one system, that did have racial caps, the cap was always static, so every race maxed out at the same, this way, every race falls within a range based upon the racial base and their stats.

I hope that answers your question. If it doesn't, then perhaps I didn't understand exactly what you were asking, so fee free to clarify.

Offline Gregorus Prime

  • Newbie
  • *
  • Posts: 0
  • Karma: +0/-0
    • View Profile
Alternate Race Creation Rules
« Reply #9 on: October 28, 2012, 05:07:38 AM »
Doesn't really answer my question. I don't have a problem with an HP cap or attribute cap for PCs, but what bothers me about it is the sometimes rather large disparities in racial HP max bases between the races, especially when it appears to be completely arbitrary. The racial stat adjustments even out for everyone and the racial bonuses all seem fairly balanced, but I can't find any reasoning behind why dwarves can max out at 145 HP while halflings max out at 102 with pretty much nothing to compensate them for this disadvantage.

In short, I don't see the reasoning behind the individual racial max bases being what they are, and think that it would work better with a flat HP base cap for every race, since in most games (and I'm assuming Novus is no exception) HP is not just physical resilience but also mental fortitude, determination, and plain old stubbornly refusing to go down. Of course I could always just houserule that, given how wonderfully flexible your system is, but I'm wondering what the logic behind it was.

imported_Rasyr

  • Guest
Alternate Race Creation Rules
« Reply #10 on: October 28, 2012, 03:37:03 PM »
Okay, now I understand your question a little better... And yes, this table and all of the explanations behind the creation of the core races will end up in the Libram Novus  along with the race creation rules.