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Author Topic: Martial Artist  (Read 680 times)

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Offline Fidoric

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Martial Artist
« on: November 23, 2012, 02:51:54 PM »
Two questions came to me as I was about to create a martial artist NPC.

1. The martial artist receives 5 points worth of free combat moves.
Question: Do those moves count against the maximum number of known moves (combat training 1 is limited to 1 move for every 3 ranks) ?

2. The martial artist has weapon kata * 2 as part of his professional talents. In the Building Blocks of the profession (LN3, p5), it shows the cost for this is 6 points. The cost for the weapon kata basic talent  is 3 for tiny weapons.
Question: Does it imply that the martial artist is limited to 2 tiny weapons ? Should he be allowed to learn up to 6 points of weapon kata (ie: 2 tiny or 1 small or 1 medium or 1 large) ? Is it a big deal to allow him any two weapon kata (disregarding the effective talent cost) ?


imported_Rasyr

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Martial Artist
« Reply #1 on: November 23, 2012, 05:14:48 PM »
1) Yes, I would say so... although, I could also see an argument for having them be outside the CM/rank limit (depending upon the power level of the campaign).

2) Had not thought along those lines, so when ruling, I try to favor the player if it won't unbalance things, so I see no problem with making it up to 6 points worth of weapon kata (which would allow for them to pay more CP to fill it out if he wants a combo that doesn't fully add up to 5 points.

Offline Fidoric

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« Reply #2 on: November 23, 2012, 08:44:03 PM »
For starting talents, I have house ruled up to 6 points of weapon kata, allowing large weapons such as pole arms to be used.
Regarding the free combat moves, I have not play tested this talent. I imagine it is not unbalancing when compared to combat training 2. It gives martial artists and monk a one time boost that will soon be overcome by the rapid combat training 2 development of combat moves.